forked from MagicBane/Server
hamlet guards + mobs aggro before going home
This commit is contained in:
@@ -466,7 +466,7 @@ public class MobileFSM {
|
||||
//checks if mob can attack based on attack timer and range
|
||||
if (mob.isAlive() == false)
|
||||
return;
|
||||
if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
|
||||
if (MovementUtilities.inRangeDropAggro(mob, (AbstractCharacter)mob.getCombatTarget()) == false) {
|
||||
mob.setCombatTarget(null);
|
||||
if (mob.isCombat()) {
|
||||
mob.setCombat(false);
|
||||
@@ -486,6 +486,7 @@ public class MobileFSM {
|
||||
AttackTarget(mob, mob.getCombatTarget());
|
||||
}
|
||||
private static void CheckToSendMobHome(Mob mob) {
|
||||
CheckForAggro(mob);
|
||||
if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ public class MovementUtilities {
|
||||
|
||||
}
|
||||
|
||||
public static boolean inRangeDropAggro(Mob agent, PlayerCharacter target) {
|
||||
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
|
||||
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
Reference in New Issue
Block a user