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@ -29,24 +29,41 @@ public class Mesh {
@@ -29,24 +29,41 @@ public class Mesh {
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public Rectangle2D.Float mesh_bounds; |
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public MeshData meshData; |
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public void AdoptTriangles(float rotation){ |
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if(CollisionManager.mesh_triangles.containsKey(this.mesh_id) == false){ |
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Logger.error("Failed To Bake Triangles For Mesh: " + this.mesh_id); |
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public void update(){ |
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this.BakeTriangles(); |
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this.BakeBoundsRect(); |
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} |
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public Vector3f getLocation(){ |
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Building parentBuilding = BuildingManager.getBuilding(this.parentUUID); |
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int degrees = (int)Math.toDegrees(parentBuilding.getBounds().getQuaternion().angleY); |
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Vector3f parentLoc = new Vector3f(parentBuilding.loc.x,parentBuilding.loc.y,parentBuilding.loc.z); |
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Vector3f offsetLoc = parentLoc.add(this.meshData.loc); |
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Vector3f rotatedPoint = Vector3f.rotateAroundPoint(offsetLoc,parentLoc,degrees); |
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return rotatedPoint; |
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} |
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public void BakeTriangles(){ |
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if(CollisionManager.mesh_triangles.containsKey(this.meshData.meshID) == false){ |
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Logger.error("Failed To Bake Triangles For Mesh: " + this.meshData.meshID); |
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return; |
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} |
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Building parentBuilding = BuildingManager.getBuilding(this.parentUUID); |
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int degrees = (int)Math.toDegrees(parentBuilding.getBounds().getQuaternion().angleY); |
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Vector3f parentLoc = new Vector3f(parentBuilding.loc.x,parentBuilding.loc.y,parentBuilding.loc.z); |
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Vector3f offsetLoc = parentLoc.add(this.meshData.loc); |
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Vector3fImmutable parentLoc = BuildingManager.getBuilding(this.parentUUID).loc; |
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Vector3f offsetLoc = new Vector3f(parentLoc.x,parentLoc.y,parentLoc.z).add(this.meshData.loc); |
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this.triangles = new ArrayList<>(); |
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int degrees = (int)Math.toDegrees(rotation); |
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for(Triangle tri : CollisionManager.mesh_triangles.get(this.mesh_id)){ |
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for(Triangle tri : CollisionManager.mesh_triangles.get(this.meshData.meshID)) { |
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Triangle newTri = new Triangle(); |
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Vector3f rotatedPoint1 = Vector3f.rotateAroundPoint(offsetLoc.add(new Vector3f(tri.point1.x,mesh_location.y,tri.point1.y)),offsetLoc,degrees); |
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Vector3f rotatedPoint2 = Vector3f.rotateAroundPoint(offsetLoc.add(new Vector3f(tri.point2.x,mesh_location.y,tri.point2.y)),offsetLoc,degrees); |
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Vector3f rotatedPoint3 = Vector3f.rotateAroundPoint(offsetLoc.add(new Vector3f(tri.point3.x,mesh_location.y,tri.point3.y)),offsetLoc,degrees); |
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Vector3f Point1 = offsetLoc.add(new Vector3f(tri.point1.x,offsetLoc.y,tri.point1.y)); |
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Vector3f Point2 = offsetLoc.add(new Vector3f(tri.point2.x,offsetLoc.y,tri.point2.y)); |
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Vector3f Point3 = offsetLoc.add(new Vector3f(tri.point3.x,offsetLoc.y,tri.point3.y)); |
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Vector3f rotatedPoint1 = Vector3f.rotateAroundPoint(Point1,offsetLoc,degrees); |
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Vector3f rotatedPoint2 = Vector3f.rotateAroundPoint(Point2,offsetLoc,degrees); |
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Vector3f rotatedPoint3 = Vector3f.rotateAroundPoint(Point3,offsetLoc,degrees); |
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newTri.point1 = new Point2D.Float(rotatedPoint1.x,rotatedPoint1.z); |
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newTri.point2 = new Point2D.Float(rotatedPoint2.x,rotatedPoint2.z); |
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@ -61,8 +78,7 @@ public class Mesh {
@@ -61,8 +78,7 @@ public class Mesh {
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} |
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} |
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public void MakeBounds(){ |
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public void BakeBoundsRect(){ |
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ArrayList<Rectangle2D> rects = new ArrayList<>(); |
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for(Triangle tri : this.triangles){ |
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Path2D.Float path = new Path2D.Float(); |
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@ -77,10 +93,6 @@ public class Mesh {
@@ -77,10 +93,6 @@ public class Mesh {
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for(Rectangle2D rectangle : rects){ |
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boundsRect.add(rectangle); |
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} |
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this.mesh_bounds = new Rectangle2D.Float(); |
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float width = (float)boundsRect.getWidth(); |
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float height = (float)boundsRect.getHeight(); |
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this.mesh_bounds.setRect(boundsRect); |
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this.mesh_bounds = (Rectangle2D.Float)boundsRect.clone(); |
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} |
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} |
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