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Newbie Island excluded from server drop rates. Newbie tables having a baseline roll of 44.

master
MagicBot 1 year ago
parent
commit
d7c3f2a6ce
  1. 7
      src/engine/gameManager/LootManager.java

7
src/engine/gameManager/LootManager.java

@ -100,7 +100,7 @@ public enum LootManager {
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) { private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) {
boolean hotzoneWasRan = false; boolean hotzoneWasRan = false;
float dropRate = LootManager.NORMAL_DROP_RATE; float dropRate = 1.0f;
if (fromDeath) { if (fromDeath) {
GenerateEquipmentDrop(mob); GenerateEquipmentDrop(mob);
@ -116,10 +116,11 @@ public enum LootManager {
break; break;
case "LOOT": case "LOOT":
if (mob.getSafeZone() == false)
dropRate = LootManager.NORMAL_DROP_RATE;
if (inHotzone == true) if (inHotzone == true)
dropRate = LootManager.HOTZONE_DROP_RATE; dropRate = LootManager.HOTZONE_DROP_RATE;
else
dropRate = LootManager.NORMAL_DROP_RATE;
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop

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