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@ -16,7 +16,6 @@ import engine.db.archive.DataWarehouse;
@@ -16,7 +16,6 @@ import engine.db.archive.DataWarehouse;
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import engine.gameManager.ZoneManager; |
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import engine.math.Bounds; |
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import engine.math.Vector2f; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.net.ByteBufferWriter; |
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import engine.server.MBServerStatics; |
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@ -185,26 +184,18 @@ public class Zone extends AbstractWorldObject {
@@ -185,26 +184,18 @@ public class Zone extends AbstractWorldObject {
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ZoneManager.populateZoneCollections(this); |
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this.bakeNavMesh(); |
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this.createNavMesh(); |
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} |
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public void bakeNavMesh(){ |
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int xPoint = (int)(this.loc.x - this.bounds.getHalfExtents().x); |
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int zPoint = (int) (this.loc.z - this.bounds.getHalfExtents().y); |
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public void createNavMesh(){ |
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Vector3fImmutable location = this.loc; |
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int xPoint = (int)(location.x - this.bounds.getHalfExtents().x); |
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int zPoint = (int) (location.z - this.bounds.getHalfExtents().y); |
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int extentsX = (int) (this.bounds.getHalfExtents().x * 2); |
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int extentsZ = (int) (this.bounds.getHalfExtents().y * 2); |
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this.navMesh = new Area(new Rectangle(xPoint, zPoint, extentsX, extentsZ)); |
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for(Building building : this.zoneBuildingSet){ |
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for(Regions region : building.getBounds().getRegions()) |
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this.navMesh.add(region.getArea()); |
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MeshBounds meshBounds = Bounds.meshBoundsCache.get(building.getMeshUUID()); |
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if(meshBounds != null) |
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this.navMesh.subtract(meshBounds.getArea()); |
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} |
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} |
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/* Method sets a default value for player cities |
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* otherwise using values derived from the loadnum |
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