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Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR

mob cast chance now determined by MBStatics.AI_POWER_CHANCE

mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
master
FatBoy-DOTC 1 year ago
parent
commit
d999d60e9a
  1. 13
      src/engine/ai/MobileFSM.java
  2. 1
      src/engine/server/MBServerStatics.java

13
src/engine/ai/MobileFSM.java

@ -180,9 +180,7 @@ public class MobileFSM { @@ -180,9 +180,7 @@ public class MobileFSM {
mob.stopPatrolTime = System.currentTimeMillis();
return;
}
//wait between 10 and 15 seconds after reaching patrol point before moving
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis())
//early exit while waiting to patrol again
return;
//guard captains inherit barracks patrol points dynamically
@ -228,6 +226,9 @@ public class MobileFSM { @@ -228,6 +226,9 @@ public class MobileFSM {
return false;
if (mob.mobPowers.isEmpty())
return false;
//added in cast chance for mobs, editable by MBServerStatics.AI_POWER_CHANCE
if(ThreadLocalRandom.current().nextInt(100) > MBServerStatics.AI_POWER_CHANCE)
return false;
if (mob.nextCastTime == 0)
mob.nextCastTime = System.currentTimeMillis();
return mob.nextCastTime <= System.currentTimeMillis();
@ -273,11 +274,7 @@ public class MobileFSM { @@ -273,11 +274,7 @@ public class MobileFSM {
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
// Default minimum seconds between cast = 10
long coolDown = mobPower.getCooldown();
if (coolDown < 10000)
mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown;
else
mob.nextCastTime = System.currentTimeMillis() + coolDown;
mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
return true;
}
return false;

1
src/engine/server/MBServerStatics.java

@ -655,6 +655,7 @@ public class MBServerStatics { @@ -655,6 +655,7 @@ public class MBServerStatics {
public static int AI_POWER_DIVISOR = 20;
public static int AI_PET_HEEL_DISTANCE = 10;
public static int AI_PATROL_RADIUS = 60;
public static int AI_POWER_CHANCE = 25; // set 1-100 for chance a mob will cast
public static float AI_MAX_ANGLE = 10f;

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