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@ -168,13 +168,6 @@ public class Zone extends AbstractGameObject {
@@ -168,13 +168,6 @@ public class Zone extends AbstractGameObject {
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this.bounds = Bounds.borrow(); |
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// Player cities are assigned default value
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if (this.loadNum == 0) { |
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents), 0.0f); |
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return; |
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} |
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Vector2f zoneSize = ZoneManager._zone_size_data.get(this.loadNum); |
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// Default to player zone size on error? Maybe log this
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