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					@ -381,8 +381,9 @@ public class MobileFSM {
				@@ -381,8 +381,9 @@ public class MobileFSM {
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					            mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //wait 10 seconds after reaching patrol point before moving again
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					        if(mob.stopPatrolTime + 10000 > System.currentTimeMillis()){ | 
				
			
			
		
	
		
			
				
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					        //wait between 10 and 15 seconds after reaching patrol point before moving
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					        int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | 
				
			
			
		
	
		
			
				
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					        if(mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()){ | 
				
			
			
		
	
		
			
				
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					            //early exit while waiting to patrol again
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
	
		
			
				
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					@ -402,7 +403,7 @@ public class MobileFSM {
				@@ -402,7 +403,7 @@ public class MobileFSM {
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					        } | 
				
			
			
		
	
		
			
				
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					        if (MovementUtilities.canMove(mob)) { | 
				
			
			
		
	
		
			
				
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					            //get the next index of the patrol point from the patrolPoints list
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					            if (mob.lastPatrolPointIndex > mob.patrolPoints.size()) { | 
				
			
			
		
	
		
			
				
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					            if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { | 
				
			
			
		
	
		
			
				
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					                mob.lastPatrolPointIndex = 0; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            MovementUtilities.aiMove(mob, mob.patrolPoints.get(mob.lastPatrolPointIndex), true); | 
				
			
			
		
	
	
		
			
				
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					@ -607,12 +608,14 @@ public class MobileFSM {
				@@ -607,12 +608,14 @@ public class MobileFSM {
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
				
			
			
		
	
		
			
				
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					            if (mob.BehaviourType != null && mob.BehaviourType == MobBehaviourType.None) { | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //if (mob.BehaviourType != null && mob.BehaviourType == MobBehaviourType.None) {
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					            //    return;
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					            //}
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					            //TEST CODE FOR BEHAVIOUR CHANGING START
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					            if(mob.BehaviourType == null || mob.BehaviourType.ordinal() == MobBehaviourType.None.ordinal()){ | 
				
			
			
		
	
		
			
				
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					                mob.BehaviourType = MobBehaviourType.Simple; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //TEST CODE FOR BEHAVIOUR CHANGING END
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					            if (mob.isAlive() == false) { | 
				
			
			
		
	
		
			
				
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					                //no need to continue if mob is dead, check for respawn and move on
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					                CheckForRespawn(mob); | 
				
			
			
		
	
	
		
			
				
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