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					@ -107,10 +107,13 @@ public class Terrain {
				@@ -107,10 +107,13 @@ public class Terrain {
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					        // Transform world loc into zone space coordinate system
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					        Vector2f terrainLoc = ZoneManager.worldToTerrainSpace(world_loc, terrainZone); | 
				
			
			
		
	
		
			
				
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					        Vector2f terrainOffset = ZoneManager.worldToZoneOffset(world_loc, terrainZone); | 
				
			
			
		
	
		
			
				
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					        Vector2f parentLoc = ZoneManager.worldToTerrainSpace(world_loc, parentZone); | 
				
			
			
		
	
		
			
				
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					        // Interpolate height for this position in terrain
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					        // Offset from origin needed for blending function
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					        Vector2f terrainOffset = ZoneManager.worldToZoneOffset(world_loc, terrainZone); | 
				
			
			
		
	
		
			
				
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					        // Interpolate height for this position in both terrains
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					        float interpolatedChildHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc); | 
				
			
			
		
	
		
			
				
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					        interpolatedChildHeight += terrainZone.global_height; | 
				
			
			
		
	
	
		
			
				
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