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					@ -28,7 +28,6 @@ public class Terrain {
				@@ -28,7 +28,6 @@ public class Terrain {
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					    public Vector2f cell_size = new Vector2f(); | 
				
			
			
		
	
		
			
				
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					    public Vector2f cell_count = new Vector2f(); | 
				
			
			
		
	
		
			
				
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					    public float terrain_scale; | 
				
			
			
		
	
		
			
				
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					    public Vector2f minor_blend; | 
				
			
			
		
	
		
			
				
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					    public Vector2f major_blend; | 
				
			
			
		
	
		
			
				
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					    public int heightmap; | 
				
			
			
		
	
	
		
			
				
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					@ -65,7 +64,7 @@ public class Terrain {
				@@ -65,7 +64,7 @@ public class Terrain {
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					        this.cell_size.x = terrain_size.x / this.cell_count.x; | 
				
			
			
		
	
		
			
				
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					        this.cell_size.y = terrain_size.y / this.cell_count.y; | 
				
			
			
		
	
		
			
				
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					        // Blending and scaling configuration
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					        // Blending and height scaling configuration
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					        this.major_blend.x = this.zone.max_blend / this.zone.major_radius; | 
				
			
			
		
	
		
			
				
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					        this.major_blend.y = this.zone.min_blend / this.zone.major_radius; | 
				
			
			
		
	
	
		
			
				
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