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					@ -25,6 +25,7 @@ import engine.job.JobScheduler; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.DoorCloseJob; | 
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					import engine.jobs.DoorCloseJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.SiegeSpireWithdrawlJob; | 
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					import engine.jobs.SiegeSpireWithdrawlJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Bounds; | 
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					import engine.math.Bounds; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector2f; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3f; | 
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					import engine.math.Vector3f; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.ByteBufferWriter; | 
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					import engine.net.ByteBufferWriter; | 
				
			
			
		
	
	
		
		
			
				
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					@ -34,8 +35,8 @@ import engine.net.client.msg.UpdateObjectMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.MBServerStatics; | 
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					import java.awt.*; | 
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					import java.awt.geom.Area; | 
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					import java.awt.geom.Area; | 
				
			
			
		
	
		
		
			
				
					
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					import java.awt.geom.Path2D; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.ResultSet; | 
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					import java.sql.ResultSet; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.SQLException; | 
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					import java.sql.SQLException; | 
				
			
			
		
	
		
		
			
				
					
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					import java.time.LocalDateTime; | 
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					import java.time.LocalDateTime; | 
				
			
			
		
	
	
		
		
			
				
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					@ -1535,17 +1536,31 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public void updateNavMesh(){ | 
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					    public void updateNavMesh() { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        Polygon area = new Polygon(); | 
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					        for(Colliders collider : this.getBounds().colliders){ | 
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					        // Build up navmesh by stencil of the
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					            area.addPoint((int) collider.startX, (int) collider.startY); | 
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					        // prop's convex hull
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					            area.addPoint((int) collider.endX, (int) collider.endY); | 
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					        ArrayList<ArrayList<Vector2f>> convexHullList; | 
				
			
			
		
	
		
		
			
				
					
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					        convexHullList = BuildingManager._hull_data.get(this.meshUUID); | 
				
			
			
		
	
		
		
			
				
					
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					        for (ArrayList<Vector2f> meshEntry : convexHullList) { | 
				
			
			
		
	
		
		
			
				
					
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					            Path2D.Float stencil = new Path2D.Float(); | 
				
			
			
		
	
		
		
			
				
					
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					            for (Vector2f vertex : meshEntry) | 
				
			
			
		
	
		
		
			
				
					
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					                stencil.moveTo(vertex.x, vertex.y); | 
				
			
			
		
	
		
		
			
				
					
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					            // enclose polygon
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					            stencil.moveTo(meshEntry.get(0).x, meshEntry.get(0).y); | 
				
			
			
		
	
		
		
			
				
					
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					            Area stencilArea = new Area(stencil); | 
				
			
			
		
	
		
		
			
				
					
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					            this.parentZone.navMesh.subtract(stencilArea); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        Area blocked = new Area(area); | 
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					        this.parentZone.navMesh.subtract(blocked); | 
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					        //add in all the regions to the navMesh
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					        //add in all the regions to the navMesh
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					        for(Regions region : this.getBounds().getRegions()) | 
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					        for (Regions region : this.getBounds().getRegions()) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            this.parentZone.navMesh.add(region.getArea()); | 
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					            this.parentZone.navMesh.add(region.getArea()); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
	
		
		
			
				
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