|  |  | @ -725,8 +725,6 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
		
			
				
					
					|  |  |  |             conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution)); |  |  |  |             conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution)); | 
			
		
	
		
		
			
				
					
					|  |  |  |             intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence)); |  |  |  |             intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence)); | 
			
		
	
		
		
			
				
					
					|  |  |  |             spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit)); |  |  |  |             spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit)); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             // apply dex penalty for armor
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					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Set current stats
 |  |  |  |         // Set current stats
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					|  |  | @ -1717,16 +1715,9 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter)) |  |  |  |         if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter)) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         PlayerCharacter player = (PlayerCharacter) ac; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (this.getCombatTarget() == null) { |  |  |  |         if (this.getCombatTarget() == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.setCombatTarget(ac); |  |  |  |             this.setCombatTarget(ac); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (player.getObjectUUID() == this.getCombatTarget().getObjectUUID()) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public void setRank(int newRank) { |  |  |  |     public void setRank(int newRank) { | 
			
		
	
	
		
		
			
				
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