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cleanup old code

feature-workorder
FatBoy-DOTC 1 year ago
parent
commit
e4aa276cca
  1. 9
      src/engine/objects/Mob.java

9
src/engine/objects/Mob.java

@ -725,8 +725,6 @@ public class Mob extends AbstractIntelligenceAgent {
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution)); conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence)); intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit)); spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else {
// apply dex penalty for armor
} }
// Set current stats // Set current stats
@ -1717,16 +1715,9 @@ public class Mob extends AbstractIntelligenceAgent {
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter)) if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return; return;
PlayerCharacter player = (PlayerCharacter) ac;
if (this.getCombatTarget() == null) { if (this.getCombatTarget() == null) {
this.setCombatTarget(ac); this.setCombatTarget(ac);
return;
} }
if (player.getObjectUUID() == this.getCombatTarget().getObjectUUID())
return;
} }
public void setRank(int newRank) { public void setRank(int newRank) {

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