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@ -18,9 +18,11 @@ import engine.gameManager.CombatManager;
@@ -18,9 +18,11 @@ import engine.gameManager.CombatManager;
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import engine.gameManager.PowersManager; |
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import engine.math.Vector3fImmutable; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.PerformActionMsg; |
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import engine.net.client.msg.TargetedActionMsg; |
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import engine.objects.*; |
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import engine.powers.ActionsBase; |
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import engine.powers.PowersBase; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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@ -274,14 +276,23 @@ public class CombatUtilities {
@@ -274,14 +276,23 @@ public class CombatUtilities {
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int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand); |
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if(canSwing(agent)) { |
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if(triggerDefense(agent,target)) |
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swingIsMiss(agent,target, passiveAnim); |
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else if(triggerDodge(agent,target)) |
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swingIsDodge(agent,target, passiveAnim); |
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else if(triggerParry(agent,target)) |
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swingIsParry(agent,target, passiveAnim); |
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else if(triggerBlock(agent,target)) |
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swingIsBlock(agent,target, passiveAnim); |
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if(triggerDefense(agent,target)) { |
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swingIsMiss(agent, target, passiveAnim); |
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return; |
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} |
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else if(triggerDodge(agent,target)) { |
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swingIsDodge(agent, target, passiveAnim); |
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return; |
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} |
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else if (triggerParry(agent, target)){ |
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swingIsParry(agent, target, passiveAnim); |
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return; |
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} |
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else if(triggerBlock(agent,target)) { |
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swingIsBlock(agent, target, passiveAnim); |
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return; |
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} |
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else |
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//check for a cast here?
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@ -333,8 +344,11 @@ public class CombatUtilities {
@@ -333,8 +344,11 @@ public class CombatUtilities {
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powerRank = 40; |
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break; |
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} |
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System.out.println(agent.getMobBase().getFirstName() + " is casting: " + PowersManager.getPowerByToken(powerToken).skillName); |
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//System.out.println(agent.getMobBase().getFirstName() + " is casting: " + PowersManager.getPowerByToken(powerToken).skillName);
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PowersManager.applyPower(agent,target,target.getLoc(),powerToken,powerRank, false); |
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PerformActionMsg msg = new PerformActionMsg(); |
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PowersManager.sendPowerMsg((PlayerCharacter)target,0,msg); |
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//return;
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} |
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} |
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return; |
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