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guard aggro logic

master
FatBoy-DOTC 2 years ago
parent
commit
eb20d926e3
  1. 14
      src/engine/ai/MobileFSM.java

14
src/engine/ai/MobileFSM.java

@ -523,9 +523,6 @@ public class MobileFSM { @@ -523,9 +523,6 @@ public class MobileFSM {
return;
}
if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) {
//if (mob.BehaviourType != null && mob.BehaviourType == MobBehaviourType.None) {
// return;
//}
//TEST CODE FOR BEHAVIOUR CHANGING START
if (mob.BehaviourType == null || mob.BehaviourType.ordinal() == MobBehaviourType.None.ordinal()) {
mob.BehaviourType = MobBehaviourType.Simple;
@ -544,8 +541,12 @@ public class MobileFSM { @@ -544,8 +541,12 @@ public class MobileFSM {
return;
}
//check for players that can be aggroed if mob is agressive and has no target
if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) {
if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null && mob.BehaviourType != MobBehaviourType.SimpleStandingGuard) {
//normal aggro
CheckForAggro(mob);
} else if(mob.BehaviourType == MobBehaviourType.SimpleStandingGuard){
//safehold guard
SafeGuardAggro(mob);
}
//check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam) {
@ -736,4 +737,9 @@ public class MobileFSM { @@ -736,4 +737,9 @@ public class MobileFSM {
}
}
}
private static void SafeGuardAggro(Mob mob){
for(Entry<Integer,Boolean> entry : mob.playerAgroMap.entrySet()){
}
}
}
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