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Object creation moved out of rs const.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
eb25caec81
  1. 84
      src/engine/objects/Mob.java

84
src/engine/objects/Mob.java

@ -193,12 +193,10 @@ public class Mob extends AbstractIntelligenceAgent { @@ -193,12 +193,10 @@ public class Mob extends AbstractIntelligenceAgent {
try {
this.dbID = rs.getInt(1);
//this.state = STATE.Idle;
this.loadID = rs.getInt("mob_mobbaseID");
this.gridObjectType = GridObjectType.DYNAMIC;
this.spawnRadius = rs.getFloat("mob_spawnRadius");
this.spawnTime = rs.getInt("mob_spawnTime");
this.parentZone = null;
this.statLat = rs.getFloat("mob_spawnX");
this.statAlt = rs.getFloat("mob_spawnY");
this.statLon = rs.getFloat("mob_spawnZ");
@ -207,36 +205,14 @@ public class Mob extends AbstractIntelligenceAgent { @@ -207,36 +205,14 @@ public class Mob extends AbstractIntelligenceAgent {
this.parentZoneID = rs.getInt("parent");
this.level = (short) rs.getInt("mob_level");
int buildingID = rs.getInt("mob_buildingID");
try {
this.building = BuildingManager.getBuilding(buildingID);
} catch (Exception e) {
this.building = null;
Logger.error(e.getMessage());
}
int contractID = rs.getInt("mob_contractID");
if (contractID == 0)
this.contract = null;
else
this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
if (this.contract != null && NPC.ISGuardCaptain(contract.getContractID())) {
this.spawnTime = 60 * 15;
this.isPlayerGuard = true;
}
this.buildingUUID = rs.getInt("mob_buildingID");
int guildID = rs.getInt("mob_guildUID");
this.contractUUID = rs.getInt("mob_contractID");
if (this.building != null)
this.guild = this.building.getGuild();
else
this.guild = Guild.getGuild(guildID);
this.guildUUID = rs.getInt("mob_guildUID");
if (this.guild == null)
this.guild = Guild.getErrantGuild();
this.equipmentSetID = rs.getInt("equipmentSet");
java.util.Date sqlDateTime;
sqlDateTime = rs.getTimestamp("upgradeDate");
@ -251,10 +227,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -251,10 +227,6 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.upgradeDateTime != null)
Mob.submitUpgradeJob(this);
this.mobBase = MobBase.getMobBase(loadID);
this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());
if (this.mobBase != null && this.spawnTime == 0)
this.spawnTime = this.mobBase.getSpawnTime();
@ -267,16 +239,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -267,16 +239,6 @@ public class Mob extends AbstractIntelligenceAgent {
this.enemy = EnumBitSet.asEnumBitSet(rs.getLong("enemy"), Enum.MonsterType.class);
this.firstName = rs.getString("mob_name");
if (this.firstName.isEmpty())
this.firstName = this.mobBase.getFirstName();
if (this.contract != null) {
this.equipmentSetID = this.contract.getEquipmentSet();
this.lastName = this.getContract().getName();
} else
this.equipmentSetID = rs.getInt("equipmentSet");
if (rs.getString("fsm").length() > 1)
this.BehaviourType = MobBehaviourType.valueOf(rs.getString("fsm"));
@ -1886,6 +1848,44 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1886,6 +1848,44 @@ public class Mob extends AbstractIntelligenceAgent {
@Override
public void runAfterLoad() {
try {
this.building = BuildingManager.getBuilding(this.buildingUUID);
} catch (Exception e) {
this.building = null;
Logger.error(e.getMessage());
}
if (this.contractUUID == 0)
this.contract = null;
else
this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID);
if (this.contract != null && NPC.ISGuardCaptain(contract.getContractID())) {
this.spawnTime = 60 * 15;
this.isPlayerGuard = true;
}
if (this.building != null)
this.guild = this.building.getGuild();
else
this.guild = Guild.getGuild(guildUUID);
if (this.guild == null)
this.guild = Guild.getErrantGuild();
this.mobBase = MobBase.getMobBase(loadID);
this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());
if (this.firstName.isEmpty())
this.firstName = this.mobBase.getFirstName();
if (this.contract != null) {
this.equipmentSetID = this.contract.getEquipmentSet();
this.lastName = this.getContract().getName();
}
// Initialize inventory
this.charItemManager = new CharacterItemManager(this);

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