diff --git a/src/engine/devcmd/cmds/SetAICmd.java b/src/engine/devcmd/cmds/SetAICmd.java deleted file mode 100644 index 7a30899d..00000000 --- a/src/engine/devcmd/cmds/SetAICmd.java +++ /dev/null @@ -1,127 +0,0 @@ -// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . -// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· -// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ -// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ -// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ -// Magicbane Emulator Project © 2013 - 2022 -// www.magicbane.com - - -package engine.devcmd.cmds; - -import engine.ai.MobileFSMManager; -import engine.devcmd.AbstractDevCmd; -import engine.gameManager.DbManager; -import engine.objects.AbstractGameObject; -import engine.objects.PlayerCharacter; -import engine.server.MBServerStatics; - -/** - * @author Steve - */ -public class SetAICmd extends AbstractDevCmd { - - public SetAICmd() { - super("setAI"); - this.addCmdString("ai"); - } - - @Override - protected void _doCmd(PlayerCharacter pc, String[] words, - AbstractGameObject target) { - if (words.length < 2) { - this.sendUsage(pc); - return; - } - - int amount; - - try { - amount = Integer.valueOf(words[1]); - } catch (NumberFormatException e) { - this.throwbackError(pc, "Failed to parse amount"); - return; - } - - switch (words[0]) { - case "angle": - float angle = Float.parseFloat(words[1]); - - MobileFSMManager.AI_MAX_ANGLE = angle; - break; - case "aggrorange": - MobileFSMManager.AI_BASE_AGGRO_RANGE = amount; - DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); - this.throwbackInfo(pc, "Aggro Range is now set to " + amount); - break; - case "dropaggrorange": - MobileFSMManager.AI_DROP_AGGRO_RANGE = amount; - DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); - this.throwbackInfo(pc, "Drop Aggro Range is now set to " + amount); - break; - case "patroldivisor": - MobileFSMManager.AI_PATROL_DIVISOR = amount; - DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); - this.throwbackInfo(pc, "Patrol Chance is now set to " + amount); - break; - case "pulse": - if (amount < 500) { - this.throwbackError(pc, "pulse amount must be greather than 500 to execute."); - return; - } - MobileFSMManager.AI_PULSE_MOB_THRESHOLD = amount; - this.throwbackInfo(pc, "Pulse is now set to " + amount); - break; - case "sleepthread": - if (amount < 500) { - this.throwbackError(pc, "sleep amount must be greather than 500 to execute."); - return; - } - MobileFSMManager.AI_THREAD_SLEEP = amount; - this.throwbackInfo(pc, "Thread Sleep is now set to " + amount); - break; - case "recallrange": - MobileFSMManager.AI_RECALL_RANGE = amount; - DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); - this.throwbackInfo(pc, "Recall Range is now set to " + amount); - break; - case "powerdivisor": - MobileFSMManager.AI_POWER_DIVISOR = amount; - DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); - this.throwbackInfo(pc, "Power Divisor is now set to " + amount); - break; - case "losehate": - MBServerStatics.PLAYER_HATE_DELIMITER = amount; - break; - case "hatemodcombat": - MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER = amount; - default: - this.throwbackError(pc, words[0] + " is not a valid AI Command."); - break; - } - } - - @Override - protected String _getHelpString() { - String help = "Modifies Mob AI Statics. Commands:"; - help += "\n AGGRORANGE: Sets the range when a mob will aggro it's target. Aggro range is currently " + MobileFSMManager.AI_BASE_AGGRO_RANGE; - help += "\n DROPAGGRORANGE: Sets the range when a mob will drop aggro from it's target. Drop aggro range is currently " + MobileFSMManager.AI_DROP_AGGRO_RANGE; - help += "\n PATROLDIVISOR: Sets the Patrol Divisor for Mob AI. Setting this will give a 1/[amount] chance to parol the area. Patrol Chance is currently 1/" + MobileFSMManager.AI_PATROL_DIVISOR; - help += "\n PULSE: sets how often to run mob's AI. Measured in MS. Pulse is currently " + MobileFSMManager.AI_PULSE_MOB_THRESHOLD + "ms."; - help += "\n SLEEPTHREAD: Sets how long to sleep the AI for ALL mobs.Thread sleep is currently " + MobileFSMManager.AI_THREAD_SLEEP + "ms."; - help += "\n RECALLRANGE: Sets the range of a mob to recall back to it's bind location. Recall range is currently " + MobileFSMManager.AI_RECALL_RANGE; - help += "\n POWERDIVISOR: Sets the Power Divisor for Mob AI.Setting this will give a 1/[amount] chance to use power on a player. Power Divisor is currently " + MobileFSMManager.AI_POWER_DIVISOR; - help += "\n LOSEHATE: Sets the amount per second to reduce hate amount for player while they are idle. Hate Delimiter is currently " + MBServerStatics.PLAYER_HATE_DELIMITER; - help += "\n HATEMODCOMBAT: sets the modifier for Hate value for Combat. Hate Value is `Damage *[HATEMODCOMBAT]`.Hate Mod Combat is currently " + MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER; - - return help; - } - - @Override - protected String _getUsageString() { - String usage = "' /setai `command` `amount` `"; - usage += '\n' + _getHelpString(); - return usage; - } - -} diff --git a/src/engine/gameManager/DevCmdManager.java b/src/engine/gameManager/DevCmdManager.java index 8aae245e..8549214e 100644 --- a/src/engine/gameManager/DevCmdManager.java +++ b/src/engine/gameManager/DevCmdManager.java @@ -120,7 +120,6 @@ public enum DevCmdManager { DevCmdManager.registerDevCmd(new PurgeObjectsCmd()); DevCmdManager.registerDevCmd(new SplatMobCmd()); DevCmdManager.registerDevCmd(new SlotNpcCmd()); - DevCmdManager.registerDevCmd(new SetAICmd()); DevCmdManager.registerDevCmd(new GateInfoCmd()); DevCmdManager.registerDevCmd(new ShowOffsetCmd()); DevCmdManager.registerDevCmd(new RealmInfoCmd());