refactored AI variables from MBServerStatics

This commit is contained in:
2023-06-26 20:21:10 -05:00
parent 2ffd2e37e6
commit ef0e277f46
9 changed files with 58 additions and 69 deletions
@@ -14,6 +14,7 @@ import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSMManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
@@ -189,7 +190,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
public abstract AbstractWorldObject getFearedObject();
public float getAggroRange() {
float ret = MBServerStatics.AI_BASE_AGGRO_RANGE;
float ret = MobileFSMManager.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null)
ret *= (1 +this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
return ret;