forked from MagicBane/Server
NPc Manager for static NPC classes
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@@ -10,6 +10,7 @@
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.gameManager.NPCManager;
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import engine.gameManager.PlayerManager;
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import engine.net.AbstractConnection;
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import engine.net.AbstractNetMsg;
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@@ -109,7 +110,7 @@ public class TrackWindowMsg extends ClientNetMsg {
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if (objectType == GameObjectType.PlayerCharacter.ordinal())
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ac = PlayerManager.getFromCache(objectID);
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else if (objectType == GameObjectType.NPC.ordinal())
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ac = NPC.getFromCache(objectID);
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ac = NPCManager.getFromCache(objectID);
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else if (objectType == GameObjectType.Mob.ordinal())
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ac = Mob.getFromCache(objectID);
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