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@ -98,10 +98,10 @@ public class HeightMap {
@@ -98,10 +98,10 @@ public class HeightMap {
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// Calculate the data we do not load from table
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bucketCountX = this.heightmapImage.getWidth() - 1; |
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this.bucketWidthX = this.fullExtentsX / bucketCountX; |
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this.bucketWidthX = this.fullExtentsX / (float) bucketCountX; |
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bucketCountY = this.heightmapImage.getHeight() - 1; |
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this.bucketWidthY = this.fullExtentsY / bucketCountY; |
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this.bucketWidthY = this.fullExtentsY / (float) bucketCountY; |
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// Generate pixel array from image data
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@ -331,10 +331,10 @@ public class HeightMap {
@@ -331,10 +331,10 @@ public class HeightMap {
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float yBucket = zoneLoc.y / this.bucketWidthY; |
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if (xBucket >= this.bucketCountX) |
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xBucket = this.bucketCountX - 1; |
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xBucket = xBucket - 1; |
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if (yBucket >= this.bucketCountY) |
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yBucket = this.bucketCountY - 1; |
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yBucket = xBucket - 1; |
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return new Vector2f(xBucket, yBucket); |
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} |
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