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					@ -98,10 +98,10 @@ public class HeightMap {
				@@ -98,10 +98,10 @@ public class HeightMap {
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					        // Calculate the data we do not load from table
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					        bucketCountX = this.heightmapImage.getWidth() - 1; | 
				
			
			
		
	
		
			
				
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					        this.bucketWidthX = this.fullExtentsX / bucketCountX; | 
				
			
			
		
	
		
			
				
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					        this.bucketWidthX = this.fullExtentsX / (float) bucketCountX; | 
				
			
			
		
	
		
			
				
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					        bucketCountY = this.heightmapImage.getHeight() - 1; | 
				
			
			
		
	
		
			
				
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					        this.bucketWidthY = this.fullExtentsY / bucketCountY; | 
				
			
			
		
	
		
			
				
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					        this.bucketWidthY = this.fullExtentsY / (float) bucketCountY; | 
				
			
			
		
	
		
			
				
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					        // Generate pixel array from image data
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					@ -331,10 +331,10 @@ public class HeightMap {
				@@ -331,10 +331,10 @@ public class HeightMap {
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					        float yBucket = zoneLoc.y / this.bucketWidthY; | 
				
			
			
		
	
		
			
				
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					        if (xBucket >= this.bucketCountX) | 
				
			
			
		
	
		
			
				
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					            xBucket = this.bucketCountX - 1; | 
				
			
			
		
	
		
			
				
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					            xBucket = xBucket - 1; | 
				
			
			
		
	
		
			
				
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					        if (yBucket >= this.bucketCountY) | 
				
			
			
		
	
		
			
				
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					            yBucket = this.bucketCountY - 1; | 
				
			
			
		
	
		
			
				
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					            yBucket = xBucket - 1; | 
				
			
			
		
	
		
			
				
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					        return new Vector2f(xBucket, yBucket); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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