forked from MagicBane/Server
Refactor skill_used
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@@ -35,8 +35,6 @@ public class ItemBase {
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private int hashID;
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private final byte useAmount;
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// Armor and weapon related values
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private final String skillRequired;
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private final short percentRequired;
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private final short defense;
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private final float dexPenalty;
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@@ -65,7 +63,6 @@ public class ItemBase {
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this.hashID = rs.getInt("itemHashID");
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this.isConsumable = false;
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this.skillRequired = rs.getString("skillRequired");
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this.percentRequired = rs.getShort("percentRequired");
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this.defense = rs.getShort("defense");
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this.dexPenalty = rs.getFloat("dexPenalty");
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@@ -248,11 +245,6 @@ public class ItemBase {
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public boolean isTwoHanded() {
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return this.twoHanded;
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}
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public String getSkillRequired() {
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return skillRequired;
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}
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public String getMastery() {
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return mastery;
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}
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