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@ -44,13 +44,7 @@ public class MBServerStatics {
@@ -44,13 +44,7 @@ public class MBServerStatics {
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public static final int BANK_GOLD_LIMIT = 25000000; |
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public static final int PLAYER_GOLD_LIMIT = 10000000; |
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public static final int BUILDING_GOLD_LIMIT = 15000000; |
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public static final String VENDOR_FULL = "This vendor has no more gold to give."; |
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public static final boolean HEIGHTMAP_DEBUG = false; |
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public static final boolean FAST_LOAD = false; // skip loading mobs,
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// buildings, npcs
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public static final boolean FAST_LOAD_INIT = false; // skip loading mobs,
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// buildings, npcs
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/* |
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* Login cache flags |
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@ -59,19 +53,6 @@ public class MBServerStatics {
@@ -59,19 +53,6 @@ public class MBServerStatics {
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public static final boolean SKIP_CACHE_LOGIN_PLAYER = false; // skip caching // on login
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public static final boolean SKIP_CACHE_LOGIN_ITEM = false; // skip caching
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/* |
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* Logger |
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*/ |
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public static final int bannerWidth = 80; |
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public static final int typeWidth = 10; |
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public static final int originWidth = 25; |
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public static final int logWidth = 80; |
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/* |
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* ConfigSystem related |
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*/ |
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public static final String DEFAULT_CONFIG_DIR = "mb.conf/"; |
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public static final String DEFAULT_DATA_DIR = "mb.data/"; |
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/* |
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* ChatManager related |
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*/ |
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@ -88,28 +69,8 @@ public class MBServerStatics {
@@ -88,28 +69,8 @@ public class MBServerStatics {
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// The number of elements in INITIAL_WORKERS defines the initial number of
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// job pools
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public static final int[] INITIAL_JOBPOOL_WORKERS = { 4, 2, 1 }; |
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public static final int DEFAULT_JOBPOOL_WORKERS = 1; |
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public static final int DEFAULT_LOGIN_JOBPOOL_WORKERS = 5; |
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public static final int JOBWORKER_IDLE_TIMEOUT_MS = 750; |
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public static final int JOBMANAGER_INTERNAL_MONITORING_INTERVAL_MS = 1000; |
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public static final int JOB_STALL_THRESHOLD_MS = 120 * 1000; |
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public static final int MAX_JOB_HISTORY_OBJECTS = 1000; // max number of
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// historic jobs to
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// store on queue
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// after execution
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public static final int JOBSTATISTICS_WAKE_INTERVAL_MS = 500; // wake up and
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// gather
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// job stats
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// every X
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// ms,
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// decrease
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// this is
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// we blow
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// the job
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// history
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// queue
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public static final int SCHEDULER_INITIAL_CAPACITY = 1000; |
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public static final int SCHEDULER_EXECUTION_TIME_COMPENSATION = 16; |
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@ -127,7 +88,6 @@ public class MBServerStatics {
@@ -127,7 +88,6 @@ public class MBServerStatics {
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* LoginErrorMsg related |
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*/ |
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public static final int LOGINERROR_INVALID_USERNAME_PASSWORD = 1; |
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public static final int LOGINERROR_ACCOUNT_SUSPENDED = 2; |
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/* |
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* Message is Version: |
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@ -154,20 +114,6 @@ public class MBServerStatics {
@@ -154,20 +114,6 @@ public class MBServerStatics {
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public static final int LOGINERROR_LOGINSERVER_BUSY = 12; |
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public static final int LOGINERROR_BLANK = 13; |
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/* |
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* >13 = 'blank' 12 = 'Login Server is currently busy, please try again in a |
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* few minutes.' 11 = 'Unable to login. Please try again. If this problem |
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* persists, contact customer support (error = )' 10 = 'You have made too |
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* many unsuccessful login attempts, you must wait 15 minutes.' 9 = 'Your |
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* Account is insecure, you must change your password before logging in |
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* again.' 8 = 'This Account does not have an active Shadowbane |
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* Subscription' 7 = 'No More PlayTime on this account 6 = 'Invalid |
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* Administrator Username/Password' 5 = 'Login Server Is Unavailable (Error |
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* = 0)' 4 = 'YouAreNotAllowedToLoginYet' 3 = 'Incorrect ClientVersion, |
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* latest is' 2 = 'This Account Has Been Suspended' 1 = 'Invalid |
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* Username/Password' |
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*/ |
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/* |
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* Name Validation Related |
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*/ |
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@ -198,15 +144,7 @@ public class MBServerStatics {
@@ -198,15 +144,7 @@ public class MBServerStatics {
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*/ |
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public static final boolean TCP_NO_DELAY_DEFAULT = true; |
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public static final byte MAX_CRYPTO_INIT_TRIES = 10; |
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/* |
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* EmuConnectionManager related |
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*/ |
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public static final long delayBetweenConnectionChecks = 5000L; // in ms
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public static final long delayBetweenReconnectAttempts = 2000L; // in ms
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public static final int maxReconnectAttempts = 20; |
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public static final long reconnectTimeout = 15000L; |
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public static boolean DEBUG_PROTOCOL = false; |
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/* |
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* Account Related |
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@ -214,14 +152,7 @@ public class MBServerStatics {
@@ -214,14 +152,7 @@ public class MBServerStatics {
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public static final byte MAX_LOGIN_ATTEMPTS = 5; |
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public static final int RESET_LOGIN_ATTEMPTS_AFTER = (15 * 60 * 1000); // in
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// ms
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public static final int MAX_ACTIVE_GAME_ACCOUNTS_PER_DISCORD_ACCOUNT = 4; // 0
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// to
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// disable
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/* |
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* Character related |
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*/ |
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public static final byte MAX_NUM_OF_CHARACTERS = 7; |
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public static final int STAT_STR_ID = 0x8AC3C0E6; |
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@ -230,16 +161,6 @@ public class MBServerStatics {
@@ -230,16 +161,6 @@ public class MBServerStatics {
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public static final int STAT_DEX_ID = 0xE07B3336; |
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public static final int STAT_INT_ID = 0xFF665EC3; |
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/* |
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* Skill attributeIDs |
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*/ |
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public static final int SKILL_RUNNING = 5; |
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/* |
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* EquipSlot |
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*/ |
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public static final int SLOT_UNEQUIPPED = 0; |
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public static final int SLOT_MAINHAND = 1; |
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public static final int SLOT_OFFHAND = 2; |
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@ -275,12 +196,6 @@ public class MBServerStatics {
@@ -275,12 +196,6 @@ public class MBServerStatics {
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public static final String[] FORMATION_NAMES = { "Column", "Line", "Box", |
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"Triangle", "Circle", "Ranks", "Wedge", "Inverse Wedge", "T" }; |
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/* |
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* Runes |
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*/ |
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public static final int RUNETYPE_TRAIT = 1; |
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public static final int RUNE_COST_ATTRIBUTE_ID = 0; |
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public static final int RUNE_STR_ATTRIBUTE_ID = 1; |
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@ -306,64 +221,13 @@ public class MBServerStatics {
@@ -306,64 +221,13 @@ public class MBServerStatics {
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*/ |
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public static final int NO_DB_ROW_ASSIGNED_YET = Integer.MAX_VALUE; |
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/* |
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* PreparedStatement query debugging |
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*/ |
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public static final boolean DB_DEBUGGING_ON_BY_DEFAULT = false; // warning:
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// not
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// recommended
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// for a
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// live
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// production
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// server
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public static final boolean ENABLE_QUERY_TIME_WARNING = true; |
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public static final boolean ENABLE_UPDATE_TIME_WARNING = true; |
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public static final boolean ENABLE_EXECUTION_TIME_WARNING = true; |
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/* |
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* ClientEncryption |
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*/ |
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public static final int AUTHENTICATION_WAIT_TIMEOUT = 1000 * 2; // seconds
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public static final int MaxGetKeyFromClientTries = 4; |
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public static final int MaxProtocolMessagesPerSecond = 20; // 60 per second
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/* |
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* Guild Colors |
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*/ |
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// public static final int GUILD_COLOR_LIGHTGREEN = 0;
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// public static final int GUILD_COLOR_GREEN = 1;
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// public static final int GUILD_COLOR_DARKGREEN = 2;
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// public static final int GUILD_COLOR_LIGHTBLUE = 3;
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// public static final int GUILD_COLOR_BLUE = 4;
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// public static final int GUILD_COLOR_DARKBLUE = 5;
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// public static final int GUILD_COLOR_PURPLE = 6;
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// public static final int GUILD_COLOR_DARKRED = 7;
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// public static final int GUILD_COLOR_LIGHTRED = 8;
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// public static final int GUILD_COLOR_ORANGE = 9;
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// public static final int GUILD_COLOR_BROWNORANGE = 10;
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// public static final int GUILD_COLOR_BROWN = 11;
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// public static final int GUILD_COLOR_BROWNYELLOW = 12;
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// public static final int GUILD_COLOR_YELLOW = 13;
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// public static final int GUILD_COLOR_LIGHTGREY = 14;
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// public static final int GUILD_COLOR_GREY = 15;
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// public static final int GUILD_COLOR_DARKGREY = 16;
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// public static final int GUILD_COLOR_BLACK = 17;
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// public static final int GUILD_COLOR_BLUEGREEN = 18;
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// public static final int GUILD_COLOR_WHITE = 19;
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/* |
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* Timeout Related |
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*/ |
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public static final int AFK_TIMEOUT_MS = (30 * 60 * 1000) * 100; // Added
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// *100
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// to
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// discount
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// it as
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// a
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// "random DC reason"
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public static final int KEEPALIVE_TIMEOUT_MS = (2 * 60 * 1000) |
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+ (15 * 1000); |
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public static final int TIMEOUT_CHECKS_TIMER_MS = (60 * 1000); |
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/* |
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@ -477,19 +341,6 @@ public class MBServerStatics {
@@ -477,19 +341,6 @@ public class MBServerStatics {
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public static final float RUNSPEED_MOB = 15.4f; |
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public static final float MOVEMENT_DESYNC_TOLERANCE = 2f; // Distance out of
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public static String ITEMNOTINVENTORY = "Item must be in your inventory."; |
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public static String ZEROITEM = "This item has zero quantity."; |
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// sync with
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// client can be
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// before
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// generating
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// debug
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// messages
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// max units a player can desync before the server stops forcing
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// client->server sync
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public static final float MOVEMENT_MAX_DESYNC = 1000; |
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public static final int IGNORE_LIST_MAX = 60; |
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public static final float NO_WEAPON_RANGE = 8f; // Range for attack with no
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// weapon
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@ -508,11 +359,6 @@ public class MBServerStatics {
@@ -508,11 +359,6 @@ public class MBServerStatics {
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// minutes
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public static final float HEALTH_REGEN_RUN = 0f; |
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public static final float HEALTH_REGEN_SWIM_NOSTAMINA = -.03f; // 100% in
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// 33.33
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// seconds.
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// Needs
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// verified
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public static final float HEALTH_REGEN_SIT_STATIC = 0.33333f; // 100% in 3
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// minutes
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public static final float HEALTH_REGEN_IDLE_STATIC = 0.0666667f; // 100% in
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@ -524,24 +370,13 @@ public class MBServerStatics {
@@ -524,24 +370,13 @@ public class MBServerStatics {
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public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100%
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public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f; |
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// in 30
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// seconds.
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// Needs
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// verified
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public static final float MANA_REGEN_SIT = 0.008333333f; // 100% in 2
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// minutes <=
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// needs
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// verified
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public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10
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// minutes <=
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// needs
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// verified
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public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333
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// minutes <= needs
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// verified
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public static final float MANA_REGEN_RUN = 0f; |
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public static final float MANA_REGEN_RUN = 0f; |
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public static final float STAMINA_REGEN_SIT = 2f; // 2 per second
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public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds
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public static final float STAMINA_REGEN_WALK = 0f; |
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@ -554,45 +389,15 @@ public class MBServerStatics {
@@ -554,45 +389,15 @@ public class MBServerStatics {
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public static float STAMINA_REGEN_FLY_RUN_COMBAT = -1.6499999762f; // needs verifying
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public static final int REGEN_SENSITIVITY_PLAYER = 250; // calc regen ever X
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// ms
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public static final int REGEN_SENSITIVITY_MOB = 1000; // calc regen ever X
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// ms
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/* |
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* Tombstone type to show Tombstone (2022); Tombstone, Grave (2023); |
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* Tombstone, Skull (2024); |
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*/ |
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public static final int TOMBSTONE = 2024; |
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public static final int DEATH_SHROUD_DURATION = 1; // 3 minute death shroud
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public static final int SAFE_MODE_DURATION = 1; // 3 minute safe mode
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/* |
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* Timers |
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*/ |
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public static final int LOGOUT_TIMER_MS = 1000; // logout delay applied
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// after the last
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// aggressive action
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public static final int CLEANUP_TIMER_MS = 15 * 60 * 1000; // Remove player
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// from cache
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// after 15
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// minutes
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public static final int CORPSE_CLEANUP_TIMER_MS = 15 * 60 * 1000; // Cleanup
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// corpse
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// in
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// world
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// after
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// 15
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// minutes
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public static final int DEFAULT_SPAWN_TIME_MS = 3 * 60 * 1000; // 3 minute
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// respawn
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// on mobs
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// default
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public static final int SESSION_CLEANUP_TIMER_MS = 30 * 1000; // cleanup
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// sessions
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// for login
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// 30
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// seconds
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// after
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// logout
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public static final int MOVEMENT_FREQUENCY_MS = 1000; // Update movement
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// once every X ms
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public static final int FLY_FREQUENCY_MS = 1000; // Update flight once every
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@ -606,7 +411,6 @@ public class MBServerStatics {
@@ -606,7 +411,6 @@ public class MBServerStatics {
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public static final long DB_UPDATE_WARNING_TIME_MS = 250L; |
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public static final long DB_EXECUTION_WARNING_TIME_MS = 250L; |
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public static boolean DB_ENABLE_QUERY_OUTPUT = false; |
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public static final int SUMMON_MAX_WAIT = 18000; // 18 seconds to accept
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// summons
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public static final int THIRTY_SECONDS = 30000; |
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public static final int FOURTYFIVE_SECONDS = 45000; |
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@ -616,27 +420,13 @@ public class MBServerStatics {
@@ -616,27 +420,13 @@ public class MBServerStatics {
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public static final int THIRTY_MINUTES = 1800000; |
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public static final long TWENTY_FOUR_HOURS = 86400000; |
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public static final int LOAD_OBJECT_DELAY = 500; // long to wait to update
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public static int IPLimit = 5000; |
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// group list after
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// LoadChar
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public static final int UPDATE_LINK_WORLD = 2500; |
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public static final int UPDATE_LINK_LOGIN = 2500; |
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public static final int TELEPORT_TIME_IN_SECONDS = 10; |
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public static final int REPLEDGE_TIME_IN_SECONDS = 0; |
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public static final int CHECK_DATABASE_UPDATES = 10000; // update database
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// changes every 10
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// seconds.
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public static final int RUNEGATE_CLOSE_TIME = 30000; // runegate close timer
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public static final long PLAYER_KILL_XP_TIMER = 60 * 60 * 1000; // 60
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// minutes
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// between
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// grant xp
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// on same
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// target
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public static final int UPDATE_GROUP_RATE = 10000; // Update group info
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// every 10 seconds
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public static float PLAYER_HATE_DELIMITER = 50; // reduces 50 hate a second
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// while player idling.
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public static float PLAYER_COMBAT_HATE_MODIFIER = 2; |
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/* |
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@ -662,16 +452,9 @@ public class MBServerStatics {
@@ -662,16 +452,9 @@ public class MBServerStatics {
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// Pet Settings
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public static final float PET_TELEPORT_DISTANCE = 600; // distance a pet
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// teleports to
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// player
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public static final float PET_FOLLOW_DISTANCE = 10; // distance a pet starts
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// moving towards owner
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public static final float PET_REST_DISTANCE = 4; // distance a pet stops
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// moving towards owner
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/* |
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* Combat |
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*/ |
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public static final int COMBAT_SEND_DODGE = 20; |
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public static final int COMBAT_SEND_BLOCK = 21; |
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public static final int COMBAT_SEND_PARRY = 22; |
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@ -684,48 +467,6 @@ public class MBServerStatics {
@@ -684,48 +467,6 @@ public class MBServerStatics {
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public static final int MAX_COMBAT_HITBOX_RADIUS = 80; |
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public static final int PROC_CHANCE = 5; // %chance to proc
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/* |
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* Mob loot -- gold calculations |
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*/ |
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public static final String STRONGBOX_DELAY_STRING = "StrongboxSpam"; |
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public static final String STRONGBOX_DELAY_OUTPUT = "You must wait 1 minute to do this again."; |
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public static final int BIG_SPAM_DELAY = 10000; |
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public static String BIG_SPAM_DELAY_STRING = "BIGSPAM"; |
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public static final double GOLD_DROP_PERCENTAGE_CHANCE = 61d; |
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public static final double GOLD_DROP_MULTIPLIER_GLOBAL = 1.0d; // tweak all
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// rates at
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// once
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public static final double GOLD_DROP_MULTIPLIER_HOTZONE = 2.0d; |
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public static final double GOLD_DROP_MULTIPLIER_MAELSTROM = 1.1d; |
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public static final double GOLD_DROP_MULTIPLIER_OBLIVION = 1.1d; |
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public static final double[] GOLD_DROP_MINIMUM_PER_MOB_LEVEL = { 450, 450, |
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450, 450, 450, // 0 - 4
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450, 450, 450, 450, 450, // 5 - 9
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450, 1000, 1000, 1000, 1000, // 10 - 14
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1000, 1000, 1000, 1000, 1000, // 15 - 19
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1000, 1000, 1000, 1000, 1000, // 20 - 24
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2000, 2000, 2000, 2000, 2000, // 25 - 29
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2000, 2000, 2000, 2000, 2000, // 30 - 34
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2000, 2000, 2000, 2000, 2000, // 35 - 39
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4000, 4000, 4000, 4000, 4000, // 40 - 44
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4000, 4000, 4000, 4000, 4000, // 45 - 49
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5000 // 50+
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}; |
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public static final double[] GOLD_DROP_MAXIMUM_PER_MOB_LEVEL = { 1000, |
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1000, 1000, 1000, 1000, // 0 - 4
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1000, 1000, 1000, 1000, 1000, // 5 - 9
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1000, 2500, 2500, 2500, 2500, // 10 - 14
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2500, 2500, 2500, 2500, 2500, // 15 - 19
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2500, 2500, 2500, 2500, 2500, // 20 - 24
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4000, 4000, 4000, 4000, 4000, // 25 - 29
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4000, 4000, 4000, 4000, 4000, // 30 - 34
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4000, 4000, 4000, 4000, 4000, // 35 - 39
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9000, 9000, 9000, 9000, 9000, // 40 - 44
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9000, 9000, 9000, 9000, 9000, // 45 - 49
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12000 // 50+
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}; |
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// DO NOT FINAL THESE FIELD!
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public static Enum.AccountStatus accessLevel; // Min account level to login to server
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public static boolean blockLogin = false; |
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@ -734,61 +475,23 @@ public class MBServerStatics {
@@ -734,61 +475,23 @@ public class MBServerStatics {
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public static boolean ENABLE_AUDIT_JOB_WORKERS = true; |
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public static boolean ENABLE_COMBAT_TARGET_HITBOX = true; |
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/* |
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* Track Sensitivity |
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*/ |
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// Rate that track arrow refreshes. When inside TRACK_ARROW_FAST_RANGE, use
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// TRACK_ARROW_SENSITIVITY_FAST speed, otherwise use TRACK_ARROW_SENSITIVITY
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// speed.
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public static final float TRACK_ARROW_FAST_RANGE = 50f; // Range to go from
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// Fast arrow to
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// slow
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public static final int TRACK_ARROW_SENSITIVITY = 1000; // Refresh track
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// arrows every X ms
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public static final int TRACK_ARROW_SENSITIVITY_FAST = 250; // Refresh track
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// arrows every
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// X ms
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/* |
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* Population breakpoints |
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*/ |
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public static final int LOW_POPULATION = 100; |
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public static final int NORMAL_POPULATION = 500; |
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public static final int HIGH_POPULATION = 1000; |
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public static final int VERY_OVERPOPULATED_POPULATION = 3000; |
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public static final int FULL_POPULATION = 5000; |
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// Refresh sensetivities
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public static final int TRACK_WINDOW_THRESHOLD = 1000; // max refresh once
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// every 1 seconds.
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public static final int WHO_WINDOW_THRESHOLD = 3000; // max refresh once
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// every 3 seconds.
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public static final int VENDOR_WINDOW_THRESHOLD = 2000; // max refresh once
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// every 2 seconds.
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public static final int PURCHASE_THRESHOLD = 500; // max refresh once every
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// 0.5 seconds.
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public static final int SELL_THRESHOLD = 100; // max refresh once every 0.1
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// seconds.
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public static final int MAX_PLAYER_LOAD_SIZE = 1000; |
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// Mine related
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public static final int MINE_EARLY_WINDOW = 16; // 4pm
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public static final int MINE_LATE_WINDOW = 0; // Midnight
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// Race
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public static final float RADIUS_ARACOIX = 0.68999999761581f; |
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public static final float RADIUS_MINOTAUR = 0.69960004091263f; |
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public static final float RADIUS_DWARF = 0; |
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public static final float RADIUS_HUMAN = 0; |
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public static final float RADIUS_NEPHILIM = 0; |
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public static final float RADIUS_AELFBORN = 0; |
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public static final float RADIUS_ELF = 0; |
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public static final float RADIUS_VAMPIRE = 0; |
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public static final float RADIUS_IREKEI = 0; |
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public static final float RADIUS_HALF_GIANT = 0; |
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public static final float RADIUS_SHADE = 0; |
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public static final float RADIUS_CENTAUR = 0.68999999761581f; |
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public static String JUNIOR = "Junior"; |
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public static String VETERAN = "Veteran"; |
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public static String ELITE = "Elite"; |
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