diff --git a/src/engine/gameManager/MovementManager.java b/src/engine/gameManager/MovementManager.java index f24ffaf6..516c74e7 100644 --- a/src/engine/gameManager/MovementManager.java +++ b/src/engine/gameManager/MovementManager.java @@ -469,25 +469,8 @@ public enum MovementManager { if (targetLoc == null) return; - - Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc()); - teleporter.stopMovement(targetLoc); - - //mobs ignore region sets for now. - if (teleporter.getObjectType().equals(GameObjectType.Mob)) { - teleporter.setInBuildingID(0); - teleporter.setInBuilding(-1); - teleporter.setInFloorID(-1); - TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1); - DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); - return; - } - TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1); - //we shouldnt need to send teleport message to new area, as loadjob should pick it up. - // DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); - DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); - + teleporter.setLoc(targetLoc); if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter)) InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) teleporter);