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Update to minion building/location mechanic.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
fa3aa24a3d
  1. 15
      src/engine/objects/Mob.java

15
src/engine/objects/Mob.java

@ -612,7 +612,8 @@ public class Mob extends AbstractIntelligenceAgent { @@ -612,7 +612,8 @@ public class Mob extends AbstractIntelligenceAgent {
minionMobile.loadID = guardCaptain.loadID;
minionMobile.firstName = minionName;
minionMobile.equipmentSetID = guardCaptain.equipmentSetID;
minionMobile.buildingUUID = guardCaptain.building.getObjectUUID();
minionMobile.guildUUID = guardCaptain.guildUUID;
minionMobile.runeSet = guardCaptain.runeSet;
minionMobile.enemy = guardCaptain.enemy;
minionMobile.notEnemy = guardCaptain.notEnemy;
@ -1729,10 +1730,10 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1729,10 +1730,10 @@ public class Mob extends AbstractIntelligenceAgent {
// with the exceptions being mobiles
// with a contract.
this.bindLoc = building.getLoc().add(bindLoc);
if (this.contract != null || this.isSiege)
if (this.contract != null)
NPCManager.slotCharacterInBuilding(this);
else
this.bindLoc = building.getLoc().add(bindLoc);
}
// Setup location for this Mobile
@ -1806,8 +1807,10 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1806,8 +1807,10 @@ public class Mob extends AbstractIntelligenceAgent {
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
this.patrolPoints.add(newPatrolPoint);
if (i == 1)
MovementManager.translocate(this, newPatrolPoint, null);
if (i == 1) {
this.loc = newPatrolPoint;
this.endLoc = newPatrolPoint;
}
}
}

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