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Dev cmd updated

magicbox-1.5.2
MagicBot 1 year ago
parent
commit
fe9c6437d8
  1. 20
      src/engine/devcmd/cmds/GetHeightCmd.java

20
src/engine/devcmd/cmds/GetHeightCmd.java

@ -49,20 +49,24 @@ public class GetHeightCmd extends AbstractDevCmd { @@ -49,20 +49,24 @@ public class GetHeightCmd extends AbstractDevCmd {
float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc);
gridSquare.x = (float) Math.floor(gridSquare.x);
gridSquare.y = (float) Math.floor(gridSquare.y);
Vector2f terrainCell = heightmapZone.terrain.getTerrainCell(childZoneLoc);
short top_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x][(int) gridSquare.y];
short top_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x + 1][(int) gridSquare.y];
short bottom_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x][(int) gridSquare.y + 1];
short bottom_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x + 1][(int) gridSquare.y + 1];
terrainCell.x = (float) Math.floor(terrainCell.x);
terrainCell.y = (float) Math.floor(terrainCell.y);
Vector2f cell_offset = new Vector2f(terrainCell.x % 1, terrainCell.y % 1);
short top_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x][(int) terrainCell.y];
short top_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x + 1][(int) terrainCell.y];
short bottom_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x][(int) terrainCell.y + 1];
short bottom_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x + 1][(int) terrainCell.y + 1];
this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
this.throwbackInfo(playerCharacter, "Terrain Cell : " + "[" + terrainCell.x + "]" + "[" + terrainCell.y + "]");
this.throwbackInfo(playerCharacter, "Cell Offset : " + "[" + cell_offset.x + "]" + "[" + cell_offset.y + "]");
this.throwbackInfo(playerCharacter, "Pixels : " + "[" + top_left_pixel + "]" + "[" + top_right_pixel + "]");
this.throwbackInfo(playerCharacter, "Pixels : " + "[" + bottom_left_pixel + "]" + "[" + bottom_right_pixel + "]");

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