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					@ -1314,23 +1314,21 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
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					        if (target.getObjectType() == GameObjectType.Mob) { | 
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					        if (target.getObjectType() == GameObjectType.Mob) { | 
				
			
			
		
	
		
		
			
				
					
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					            Mob retaliater = (Mob) target; | 
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					            Mob attackedMobile = (Mob) target; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (retaliater.getCombatTarget() != null && !retaliater.isSiege()) | 
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					            if (attackedMobile.getCombatTarget() != null && !attackedMobile.isSiege()) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                return; | 
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					            if (attacker.getObjectType() == GameObjectType.Mob && retaliater.isSiege()) | 
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					                return; | 
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					                return; | 
				
			
			
		
	
		
		
			
				
					
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					            //handle minion informing his captain of the attack
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					            //handle minion informing his captain of the attack
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					            if(attacker.getObjectType().equals(GameObjectType.Mob)){ | 
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					            if (attacker.getObjectType().equals(GameObjectType.Mob)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                Mob mob = (Mob)attacker; | 
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					                Mob mob = (Mob) attacker; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                if(mob.agentType.equals(AIAgentType.GUARDMINION) && mob.guardCaptain != null && mob.guardCaptain.isAlive()) | 
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					                if (mob.agentType.equals(AIAgentType.GUARDMINION) && mob.guardCaptain != null && mob.guardCaptain.isAlive()) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    if(mob.guardCaptain.combatTarget == null) | 
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					                    if (mob.guardCaptain.combatTarget == null) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                        mob.guardCaptain.combatTarget = attacker; | 
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					                        mob.guardCaptain.setCombatTarget(attacker); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            retaliater.setCombatTarget(attacker); | 
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					            attackedMobile.setCombatTarget(attacker); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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