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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com

package engine.gameManager;

import engine.Enum;
import engine.Enum.BuildingGroup;
import engine.Enum.GuildHistoryType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.guild.AcceptInviteToGuildMsg;
import engine.net.client.msg.guild.GuildInfoMsg;
import engine.objects.*;
import org.joda.time.DateTime;

public enum GuildManager {

    GUILDMANAGER;

    //Guild Error Message
    public static final int FAILURE_TO_SWEAR_GUILD = 45; //45: Failure to swear guild
    public static final int MUST_LEAVE_GUILD = 75;//75: You must leave your current guild before you can repledge
    public static final int NO_CHARTER_FOUND = 148; //148: Unable to find a matching petition to complete guild creation
    public static final int PROFANE_NAME = 149; //149: Guild name fails profanity check
    public static final int PROFANE_MOTTO = 150; //150: Guild motto fails profanity check
    public static final int UNIQUE_NAME = 151;//151: Guild name is not unique
    public static final int UNIQUE_CREST = 152;//152: Guild crest is not unique
    public static final int CREST_RESERVED = 153;      //153: Guild crest is reserved
    public static final int CREST_COLOR_ERROR = 154; //154: All three crest colors cannot be the same

    public static boolean joinGuild(PlayerCharacter pc, Guild guild, GuildHistoryType historyType) {
        return joinGuild(pc, guild, 0, historyType);
    }

    //Used when repledging
    public static boolean joinGuild(PlayerCharacter pc, Guild guild, int cityID, GuildHistoryType historyType) {
        return joinGuild(pc, guild, cityID, true, historyType);
    }

    public static boolean joinGuild(PlayerCharacter playerCharacter, Guild guild, int cityID, boolean fromTeleportScreen, GuildHistoryType historyType) {

        // Member variable delcaration

        ClientConnection origin;
        AcceptInviteToGuildMsg msg;
        Dispatch dispatch;

        if (playerCharacter == null || guild == null)
            return false;

        // Member variable assignment

        origin = SessionManager.getClientConnection(playerCharacter);

        if (origin == null)
            return false;

        if (playerCharacter.getGuild().isEmptyGuild() == false && GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()))
            return false;

        if (playerCharacter.getGuild() != null && playerCharacter.getGuild().isGuildLeader(playerCharacter.getObjectUUID()))
            return false;

        if (playerCharacter.getGuild() != null && !playerCharacter.getGuild().isEmptyGuild()) {
            if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(playerCharacter.getGuildUUID(), playerCharacter, DateTime.now(), GuildHistoryType.LEAVE)) {
                GuildHistory guildHistory = new GuildHistory(playerCharacter.getGuildUUID(), playerCharacter.getGuild().getName(), DateTime.now(), GuildHistoryType.LEAVE);
                playerCharacter.getGuildHistory().add(guildHistory);
            }
        }

        playerCharacter.setInnerCouncil(false);
        playerCharacter.setGuildLeader(false);
        playerCharacter.setGuild(guild);

        // Cleanup guild stuff
        playerCharacter.resetGuildStatuses();

        // send success message to client
        if (fromTeleportScreen && guild.isNPCGuild())
            playerCharacter.setFullMember(true);

        msg = new AcceptInviteToGuildMsg(guild.getObjectUUID(), 1, 0);

        if (fromTeleportScreen) {
            dispatch = Dispatch.borrow(playerCharacter, msg);
            DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
        }
        if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(guild.getObjectUUID(), playerCharacter, DateTime.now(), historyType)) {
            GuildHistory guildHistory = new GuildHistory(guild.getObjectUUID(), guild.getName(), DateTime.now(), historyType);
            playerCharacter.getGuildHistory().add(guildHistory);
        }

        DispatchMessage.sendToAllInRange(playerCharacter, new GuildInfoMsg(playerCharacter, guild, 2));

        // Send guild join message
        ChatManager.chatGuildInfo(playerCharacter,
                playerCharacter.getFirstName() + " has joined the guild");

        playerCharacter.incVer();

        return true;
        // TODO update player to world
    }

    public static void enterWorldMOTD(PlayerCharacter pc) {

        Guild guild;
        Guild nation;

        if (pc == null) {
            return;
        }

        guild = pc.getGuild();

        if (guild == null || guild.getObjectUUID() == 0) // Don't send to errant
            return;

        // Send Guild MOTD
        String motd = guild.getMOTD();
        if (motd.length() > 0) {
            ChatManager.chatGuildMOTD(pc, motd);
        }

        // Send Nation MOTD
        nation = guild.getNation();

        if (nation != null) {
            if (nation.getObjectUUID() != 0) { // Don't send to errant nation
                motd = nation.getMOTD();
                if (motd.length() > 0) {
                    ChatManager.chatNationMOTD(pc, motd);
                }
            }
        }

        // Send IC MOTD if player is IC
        if (GuildStatusController.isInnerCouncil(pc.getGuildStatus())) {
            motd = guild.getICMOTD();
            if (motd.length() > 0) {
                ChatManager.chatICMOTD(pc, motd);
            }
        }
    }

    //Updates the bind point for everyone in guild

    public static void updateAllGuildBinds(Guild guild, City city) {

        if (guild == null)
            return;

        int cityID = (city != null) ? city.getObjectUUID() : 0;


        //update binds ingame


        for (PlayerCharacter playerCharacter : Guild.GuildRoster(guild)) {
            boolean updateBindBuilding = false;

            Building oldBoundBuilding = BuildingManager.getBuildingFromCache(playerCharacter.getBindBuildingID());

            if (oldBoundBuilding == null || oldBoundBuilding.getBlueprint() == null || oldBoundBuilding.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL))
                updateBindBuilding = true;


            if (updateBindBuilding) {
                Building bindBuilding = null;
                if (city != null)
                    if (city.getTOL() != null)
                        bindBuilding = city.getTOL();

                if (bindBuilding == null)
                    bindBuilding = PlayerCharacter.getBindBuildingForGuild(playerCharacter);

                playerCharacter.setBindBuildingID(bindBuilding != null ? bindBuilding.getObjectUUID() : 0);
            }


        }
    }

    //This updates tags for all online players in a guild.
    public static void updateAllGuildTags(Guild guild) {

        if (guild == null)
            return;

        for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {

            if (player.getGuild().equals(guild))
                DispatchMessage.sendToAllInRange(player, new GuildInfoMsg(player, guild, 2));

        }
    }

}