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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.objects;

import engine.gameManager.DbManager;
import engine.math.Bounds;

import java.sql.ResultSet;
import java.sql.SQLException;

public class MeshBounds {

    public final float minX;
    public final float minY;
    public final float minZ;
    public final float maxX;
    public final float maxY;
    public final float maxZ;
    public final float radius;
    public int meshID;

    public MeshBounds(ResultSet rs) throws SQLException {

        meshID = rs.getInt("meshID");
        minX = rs.getFloat("minX");
        minY = rs.getFloat("minY");
        minZ = rs.getFloat("minZ");
        maxX = rs.getFloat("maxX");
        maxY = rs.getFloat("maxY");
        maxZ = rs.getFloat("maxZ");
        float radiusX = (int) maxX;
        float radiusZ = (int) maxZ;

        radius = Math.max(radiusX, radiusZ);
    }

    public static void InitializeBuildingBounds() {
        Bounds.meshBoundsCache = DbManager.BuildingQueries.LOAD_MESH_BOUNDS();
    }


}