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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.objects;

import engine.Enum.DispatchChannel;
import engine.gameManager.PowersManager;
import engine.net.DispatchMessage;
import engine.net.client.msg.ItemProductionMsg;
import engine.powers.EffectsBase;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;

import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Date;

public class ProducedItem {

    private int ID;
    private int npcUID;
    private int itemBaseID;
    private DateTime dateToUpgrade;
    private boolean isRandom;

    private String prefix;
    private String suffix;
    private String name;
    private int amount;
    private int producedItemID = 0;
    private boolean inForge;
    private int value;

    private int playerID;


    /**
     * ResultSet Constructor
     */

    public ProducedItem(ResultSet rs) throws SQLException {
        this.ID = rs.getInt("ID");
        this.npcUID = rs.getInt("npcUID");
        this.itemBaseID = rs.getInt("itemBaseID");

        Date sqlDateTime = rs.getTimestamp("dateToUpgrade");

        if (sqlDateTime != null)
            this.dateToUpgrade = new DateTime(sqlDateTime);
        else
            dateToUpgrade = null;
        this.isRandom = rs.getBoolean("isRandom");
        this.prefix = rs.getString("prefix");
        this.suffix = rs.getString("suffix");
        this.name = rs.getString("name");
        this.inForge = rs.getBoolean("inForge");
        this.value = rs.getInt("value");
        this.playerID = rs.getInt("playerID");
    }

    public ProducedItem(int ID, int npcUID, int itemBaseID, DateTime dateToUpgrade, boolean isRandom, String prefix, String suffix, String name, int playerID) {
        super();
        this.ID = ID;
        this.npcUID = npcUID;
        this.itemBaseID = itemBaseID;
        this.dateToUpgrade = dateToUpgrade;
        this.isRandom = isRandom;
        this.prefix = prefix;
        this.suffix = suffix;
        this.name = name;
        this.value = 0;
        this.playerID = playerID;


    }

    public int getNpcUID() {
        return npcUID;
    }

    public DateTime getDateToUpgrade() {
        return dateToUpgrade;
    }

    public int getItemBaseID() {
        return itemBaseID;
    }

    public void setItemBaseID(int itemBaseID) {
        this.itemBaseID = itemBaseID;
    }

    public boolean isRandom() {
        return isRandom;
    }

    public void setRandom(boolean isRandom) {
        this.isRandom = isRandom;
    }

    public String getPrefix() {
        return prefix;
    }

    public void setPrefix(String prefix) {
        this.prefix = prefix;
    }

    public String getSuffix() {
        return suffix;
    }

    public void setSuffix(String suffix) {
        this.suffix = suffix;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getID() {
        return ID;
    }

    public void setID(int iD) {
        ID = iD;
    }

    public int getAmount() {
        return amount;
    }

    public void setAmount(int amount) {
        this.amount = amount;
    }


    public int getProducedItemID() {
        return producedItemID;
    }

    public void setProducedItemID(int producedItemID) {
        this.producedItemID = producedItemID;
    }

    public boolean isInForge() {
        return inForge;
    }

    public void setInForge(boolean inForge) {
        this.inForge = inForge;
    }

    public int getValue() {
        return value;
    }

    public void setValue(int value) {
        this.value = value;
    }

    public boolean finishProduction() {
        NPC npc = NPC.getFromCache(this.getNpcUID());

        if (npc == null)
            return false;


        //update the client to ID the item in the window when item finishes rolling.
        //If there is more than 1 item left to roll, complete the item and throw it in inventory
        //and reproduce next item.

        try {

            if (this.getAmount() > 1) {
                this.setAmount(this.getAmount() - 1);
                npc.completeItem(this.getProducedItemID());

                int pToken = 0;
                int sToken = 0;

                if (!this.isRandom()) {
                    EffectsBase eb = PowersManager.getEffectByIDString(this.getPrefix());
                    if (eb != null)
                        pToken = eb.getToken();
                    eb = PowersManager.getEffectByIDString(this.getSuffix());
                    if (eb != null)
                        sToken = eb.getToken();

                }

                Item item = npc.produceItem(0, this.getAmount(), this.isRandom(), pToken, sToken, this.getName(), this.getItemBaseID());

                if (item == null)
                    return false;

            } else {

                //update item to complete
                MobLoot targetItem = MobLoot.getFromCache(this.getProducedItemID());

                if (targetItem == null)
                    return false;

                ItemProductionMsg outMsg = new ItemProductionMsg(npc.getBuilding(), npc, targetItem, 8, true);


                DispatchMessage.dispatchMsgToInterestArea(npc, outMsg, DispatchChannel.SECONDARY, 700, false, false);
            }

        } catch (Exception e) {
            Logger.error(e);
            return false;
        }
        return true;
    }

    public int getPlayerID() {
        return playerID;
    }


}