package engine.CollisionEngine; import java.awt.geom.Line2D; import java.awt.geom.Point2D; import java.util.ArrayList; public class Triangle { public Point2D.Float point1; public Point2D.Float point2; public Point2D.Float point3; public ArrayList sides; public boolean collides(Line2D line) { for(Line2D side : sides) if(side.intersectsLine(line)) return true; return false; } }