// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.handlers;

import engine.Enum.GameObjectType;
import engine.exception.MsgSendException;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.guild.GuildInfoMsg;
import engine.objects.PlayerCharacter;

public class GuildInfoHandler extends AbstractClientMsgHandler {

    public GuildInfoHandler() {
        super(GuildInfoMsg.class);
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
        GuildInfoMsg msg = (GuildInfoMsg) baseMsg;
        Dispatch dispatch;

        // get source player
        PlayerCharacter sourcePlayer = SessionManager
                .getPlayerCharacter(origin);

        if (sourcePlayer == null)
            return true;

        if (msg.getMsgType() == 1) {
            dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(sourcePlayer, sourcePlayer.getGuild(), 4));
            DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
        } else if (msg.getMsgType() == 5) {

            if (msg.getObjectType() == GameObjectType.PlayerCharacter.ordinal()) {
                PlayerCharacter pc = PlayerCharacter.getPlayerCharacter(msg.getObjectID());
                dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(pc, pc.getGuild(), 5));
                DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
            } else {
                //TODO Change this to a null object when we make a null object.

                dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(sourcePlayer, sourcePlayer.getGuild(), 1));
                DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
            }
        }

        // Send PromoteDemoteScreen info message response. 0x001D4DF6

        // Send guild member list? 0x6949C720
        // GuildList(source, origin);

        // send 0x3235E5EA? See what that is

        return true;
    }

}