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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.devcmd.cmds;

import engine.Enum.BuildingGroup;
import engine.Enum.DbObjectType;
import engine.InterestManagement.WorldGrid;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.*;
import engine.math.Vector3fImmutable;
import engine.objects.*;

/**
 *
 */
public class RemoveObjectCmd extends AbstractDevCmd {

    public RemoveObjectCmd() {
        //set to Player access level so it can be run by non-admins on production.
        //Actual access level is set in _doCmd.
        super("remove");
        this.addCmdString("delete");
    }

    @Override
    protected void _doCmd(PlayerCharacter player, String[] words, AbstractGameObject target) {

        int targetID;
        DbObjectType targetObjType;
        Building targetBuilding;
        NPC targetNPC;
        Mob targetMob;

        if (target == null && words.length != 1) {
            this.sendUsage(player);
            return;
        }

        // Delete the targeted building

        if (target != null) {

            switch (target.getObjectType()) {

                case Building:
                    removeBuilding(player, (Building) target);
                    break;
                case NPC:
                    removeNPC(player, (NPC) target);
                    break;
                case Mob:
                    removeMob(player, (Mob) target);
                    break;
                default:
                    throwbackError(player, "Target " + target.getObjectType()
                            + " is not a valid object type");
                    break;
            }
            return;
        }

        // Attempt to delete object based upon parsed UUID from input

        // Parse Target UUID

        try {
            targetID = Integer.parseInt(words[0]);
        } catch (NumberFormatException e) {
            throwbackError(player, "Supplied object ID " + words[0]
                    + " failed to parse to an Integer");
            return;
        }

        // Determine object type of given UUID

        targetObjType = DbManager.BuildingQueries.GET_UID_ENUM(targetID);

        // Process accordingly

        switch (targetObjType) {
            case BUILDING:
                targetBuilding = BuildingManager.getBuilding(targetID);
                removeBuilding(player, targetBuilding);
                break;
            case NPC:
                targetNPC = NPC.getNPC(targetID);
                removeNPC(player, targetNPC);
                break;
            case MOB:
                targetMob = Mob.getMob(targetID);
                removeMob(player, targetMob);
                break;
            default:
                throwbackError(player, "Invalid UUID: Not found in database");
                break;
        }

    }

    @Override
    protected String _getHelpString() {
        return "Removes targeted or specified object";
    }

    @Override
    protected String _getUsageString() {
        return "' /remove [objectID]' || ' /delete [objectID]'";
    }

    private void removeBuilding(PlayerCharacter pc, Building building) {

        Zone currentZone = ZoneManager.findSmallestZone(pc.getLoc());

        if (currentZone == null) {
            this.throwbackError(pc, "Could not locate zone for player.");
            return;
        }

        if ((building.getBlueprint() != null) && (building.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE))
            building.disableSpire(false);

        if ((building.getBlueprint() != null) && (building.getBlueprint().getBuildingGroup() == BuildingGroup.WAREHOUSE)) {
            City city = City.getCity(building.getParentZone().playerCityUUID);
            if (city != null) {
                city.setWarehouseBuildingID(0);
            }
            WarehouseManager.warehouseByBuildingUUID.remove(building.getObjectUUID());
        }

        //remove cached shrines.
        if ((building.getBlueprintUUID() != 0)
                && (building.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE))
            Shrine.RemoveShrineFromCacheByBuilding(building);

        // Remove hirelings for this building

        for (AbstractCharacter abstractCharacter : building.getHirelings().keySet())
            BuildingManager.removeHireling(building, abstractCharacter);

        Zone zone = building.getParentZone();
        DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
        DbManager.removeFromCache(building);
        zone.zoneBuildingSet.remove(building);
        if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BARRACK)) {
            building.RemoveFromBarracksList();
        }
        WorldGrid.RemoveWorldObject(building);
        WorldGrid.removeObject(building, pc);

        ChatManager.chatSayInfo(pc,
                "Building with ID " + building.getObjectUUID() + " removed");
        this.setResult(String.valueOf(building.getObjectUUID()));
    }

    private void removeNPC(PlayerCharacter pc, NPC npc) {

        Zone currentZone = ZoneManager.findSmallestZone(pc.getLoc());
        if (currentZone == null) {
            this.throwbackError(pc, "Could not locate zone for player.");
            return;
        }

        // Remove npc from hirelings list.

        if (npc.building != null)
            npc.building.getHirelings().remove(npc);

        for (Integer minionUUID : npc.minions) {
            Mob minionMob = Mob.getMob(minionUUID);
            WorldGrid.RemoveWorldObject(minionMob);
            WorldGrid.removeObject(minionMob, pc);

            if (minionMob.getParentZone() != null)
                minionMob.getParentZone().zoneMobSet.remove(minionMob);
        }

        DbManager.NPCQueries.DELETE_NPC(npc);
        DbManager.removeFromCache(npc);
        WorldGrid.RemoveWorldObject(npc);
        WorldGrid.removeObject(npc, pc);
        ChatManager.chatSayInfo(pc,
                "NPC with ID " + npc.getDBID() + " removed");
        this.setResult(String.valueOf(npc.getDBID()));
    }

    private void removeMob(PlayerCharacter pc, Mob mob) {

        Zone currentZone = ZoneManager.findSmallestZone(pc.getLoc());

        if (currentZone == null) {
            this.throwbackError(pc, "Could not locate zone for player.");
            return;
        }

        if (mob.getParentZone() != null && mob.getParentZone() != currentZone && !mob.isPet() && !mob.isNecroPet()) {
            this.throwbackError(pc, "Error 376954: Could not Remove Mob.Mob is not in the same zone as player.");
            return;
        }

        // Remove npc from hirelings list.

        if (mob.building != null)
            mob.building.getHirelings().remove(mob);

        mob.setLoc(Vector3fImmutable.ZERO);    //Move it off the plane..
        mob.setBindLoc(Vector3fImmutable.ZERO);    //Reset the bind loc..
        //mob.setHealth(-1, pc); //Kill it!

        DbManager.MobQueries.DELETE_MOB(mob);

        DbManager.removeFromCache(mob);
        WorldGrid.RemoveWorldObject(mob);
        WorldGrid.removeObject(mob, pc);

        if (mob.getParentZone() != null)
            mob.getParentZone().zoneMobSet.remove(mob);

        ChatManager.chatSayInfo(pc,
                "Mob with ID " + mob.getDBID() + " removed");
        this.setResult(String.valueOf(mob.getDBID()));
    }

}