// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.devcmd.cmds;

import engine.devcmd.AbstractDevCmd;
import engine.objects.*;

import java.util.ArrayList;

public class PrintVaultCmd extends AbstractDevCmd {

    public PrintVaultCmd() {
        super("printvault");
    }

    @Override
    protected void _doCmd(PlayerCharacter pc, String[] words,
                          AbstractGameObject target) {

        AbstractWorldObject tar;
        String name;
        String type = "PlayerCharacter";
        if (target != null) {
            if (target instanceof AbstractCharacter) {
                tar = (AbstractCharacter) target;
                name = ((AbstractCharacter) tar).getFirstName();
            } else {
                tar = pc;
                name = ((AbstractCharacter) tar).getFirstName();
            }
        } else {
            tar = pc;
            name = ((AbstractCharacter) tar).getFirstName();
        }

        if (!(tar instanceof PlayerCharacter)) {
            throwbackError(pc, "Must target player");
            return;
        }


        CharacterItemManager cim = ((AbstractCharacter) tar).getCharItemManager();
        ArrayList<Item> list = cim.getVault();
        throwbackInfo(pc, "Vault for " + type + ' ' + name + " (" + tar.getObjectUUID() + ')');
        for (Item item : list) {
            throwbackInfo(pc, "    " + item.getItemBase().getName() + ", count: " + item.getNumOfItems());
        }
        Item gold = cim.getGoldVault();
        if (gold != null)
            throwbackInfo(pc, "    Gold, count: " + gold.getNumOfItems());
        else
            throwbackInfo(pc, "    NULL Gold");
    }

    @Override
    protected String _getHelpString() {
        return "Returns the player's current vault";
    }

    @Override
    protected String _getUsageString() {
        return "' /printvault'";
    }

}