// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.devcmd.cmds; import engine.devcmd.AbstractDevCmd; import engine.gameManager.DbManager; import engine.objects.AbstractGameObject; import engine.objects.PlayerCharacter; /** * @author * Summary: Lists UID, Name and GL UID of either * Player or NPC sovereign guilds */ public class GuildListCmd extends AbstractDevCmd { // Instance variables private int _guildType; // 0 = Player : 1 = NPC sovereign guilds private String outputStr = null; public GuildListCmd() { super("guildlist"); } // AbstractDevCmd Overridden methods @Override protected void _doCmd(PlayerCharacter pc, String[] args, AbstractGameObject target) { if(validateUserInput(args) == false) { this.sendUsage(pc); return; } parseUserInput(args); // Execute stored procedure outputStr = DbManager.GuildQueries.GET_GUILD_LIST(_guildType); // Send results to user throwbackInfo(pc, outputStr); } @Override protected String _getHelpString() { return "Lists guild info for sovereign guilds"; } @Override protected String _getUsageString() { return "/guildlist npc|player"; } // Class methods private static boolean validateUserInput(String[] userInput) { int stringIndex; String commandSet = "npcplayer"; // incorrect number of arguments test if (userInput.length != 1) return false; // Test of game object type argument stringIndex = commandSet.indexOf(userInput[0].toLowerCase()); return stringIndex != -1; } private void parseUserInput(String[] userInput) { // Build mask from user input switch (userInput[0].toLowerCase()) { case "npc": _guildType = 1; break; case "player": _guildType = 0; break; default: break; } } }