Repository for lakemenbane
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.jobs;
import engine.gameManager.GroupManager;
import engine.job.AbstractJob;
import engine.net.client.ClientConnection;
import engine.objects.Group;
import engine.objects.PlayerCharacter;
public class RefreshGroupJob extends AbstractJob {
private final PlayerCharacter pc;
private ClientConnection origin;
private Group grp;
private PlayerCharacter pcToRefresh;
private final boolean wholeGroup;
public RefreshGroupJob(PlayerCharacter pc, PlayerCharacter pcToRefresh) {
super();
this.pc = pc;
if (pc != null) {
this.origin = pc.getClientConnection();
this.grp = GroupManager.getGroup(pc);
}
this.pcToRefresh = pcToRefresh;
this.wholeGroup = false;
}
public RefreshGroupJob(PlayerCharacter pc) {
super();
this.pc = pc;
if (pc != null) {
this.origin = pc.getClientConnection();
this.grp = GroupManager.getGroup(pc);
}
this.wholeGroup = true;
}
@Override
protected void doJob() {
if (this.pc == null || this.origin == null || grp == null) {
return;
}
if (wholeGroup) {
// refresh everyone in the group including me
// check that we are in the same group as when we submitted the job
if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc) == grp) {
// refresh pc's group list for just the one player that needed refreshing
GroupManager.RefreshMyGroupList(pc, origin);
GroupManager.RefreshOthersGroupList(pc);
}
return;
}
// only refresh the single player
if (this.pcToRefresh == null)
return;
// check that we are in the same group as when we submitted the job
if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc) == grp) {
// refresh pc's group list for just the one player that needed refreshing
GroupManager.RefreshMyGroupListSinglePlayer(pc, origin, pcToRefresh);
}
}
}