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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum.DispatchChannel;
import engine.gameManager.DbManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.UpdateFriendStatusMessage;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.HashSet;
public class PlayerFriends {
public static HashMap<Integer, HashSet<Integer>> PlayerFriendsMap = new HashMap<>();
public int playerUID;
public int friendUID;
/**
* ResultSet Constructor
*/
public PlayerFriends(ResultSet rs) throws SQLException {
this.playerUID = rs.getInt("playerUID");
this.friendUID = rs.getInt("friendUID");
//cache player friends.
//hashset already created, just add to set.
if (PlayerFriendsMap.containsKey(playerUID)) {
HashSet<Integer> playerFriendSet = PlayerFriendsMap.get(playerUID);
playerFriendSet.add(friendUID);
//hashset not yet created, create new set, and add to map.
} else {
HashSet<Integer> playerFriendSet = new HashSet<>();
playerFriendSet.add(friendUID);
PlayerFriendsMap.put(this.playerUID, playerFriendSet);
}
}
public PlayerFriends(int playerUID, int friendUID) {
super();
this.playerUID = playerUID;
this.friendUID = friendUID;
}
public static void AddToFriends(int playerID, int friendID) {
HashSet<Integer> friends = PlayerFriendsMap.get(playerID);
if (friends != null) {
//already in friends list, don't do anything.
if (friends.contains(friendID))
return;
DbManager.PlayerCharacterQueries.ADD_FRIEND(playerID, friendID);
friends.add(friendID);
} else {
friends = new HashSet<>();
DbManager.PlayerCharacterQueries.ADD_FRIEND(playerID, friendID);
friends.add(friendID);
PlayerFriendsMap.put(playerID, friends);
}
}
public static void RemoveFromFriends(int playerID, int friendID) {
if (!CanRemove(playerID, friendID))
return;
HashSet<Integer> friends = PlayerFriendsMap.get(playerID);
if (friends != null) {
DbManager.PlayerCharacterQueries.REMOVE_FRIEND(playerID, friendID);
friends.remove(friendID);
}
}
public static boolean CanRemove(int playerID, int toRemove) {
if (PlayerFriendsMap.get(playerID) == null)
return false;
if (PlayerFriendsMap.get(playerID).isEmpty())
return false;
if (!PlayerFriendsMap.get(playerID).contains(toRemove))
return false;
return true;
}
public static void SendFriendsStatus(PlayerCharacter player, boolean online) {
HashSet<Integer> friendsSet = PlayerFriends.PlayerFriendsMap.get(player.getObjectUUID());
if (friendsSet != null) {
for (int friendID : friendsSet) {
PlayerCharacter friend = SessionManager.getPlayerCharacterByID(friendID);
if (friend == null)
continue;
UpdateFriendStatusMessage outMsg = new UpdateFriendStatusMessage(player);
outMsg.online = online;
Dispatch dispatch = Dispatch.borrow(friend, outMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
}
}
public int getPlayerUID() {
return playerUID;
}
}