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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum.GameObjectType;
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import engine.Enum.GridObjectType;
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import engine.Enum.ItemType;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.SerializationException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.RemoveCorpseJob;
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import engine.net.ByteBufferWriter;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.UnloadObjectsMsg;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.concurrent.atomic.AtomicInteger;
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public class Corpse extends AbstractWorldObject {
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private static AtomicInteger corpseCounter = new AtomicInteger(0);
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public JobContainer cleanup;
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private String firstName;
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private String lastName;
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private int level;
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private int belongsToType;
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private int belongsToID;
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private ArrayList<Item> inventory;
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private boolean asciiLastName = true;
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private boolean hasGold = false;
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private int inBuildingID = 0;
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private int inFloorID = -1;
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private int inBuilding = -1;
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/**
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* No Id Constructor
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*/
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public Corpse(int newUUID, AbstractCharacter belongsTo, boolean safeZone, boolean enterWorld) {
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super(newUUID);
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this.setObjectType();
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this.inventory = new ArrayList<>();
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this.gridObjectType = GridObjectType.STATIC;
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this.setObjectTypeMask(MBServerStatics.MASK_CORPSE);
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if (belongsTo != null) {
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this.firstName = belongsTo.getFirstName();
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this.lastName = belongsTo.getLastName();
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this.asciiLastName = belongsTo.asciiLastName();
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this.level = belongsTo.getLevel();
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this.belongsToType = belongsTo.getObjectType().ordinal();
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this.belongsToID = belongsTo.getObjectUUID();
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this.inBuilding = belongsTo.getInBuilding();
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this.inFloorID = belongsTo.getInFloorID();
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this.inBuildingID = belongsTo.getInBuildingID();
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this.setLoc(belongsTo.getLoc());
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} else {
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Logger.error("No player passed in for corpse");
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this.firstName = "";
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this.lastName = "";
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this.level = 1;
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this.belongsToType = 0;
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this.belongsToID = 0;
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}
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this.setObjectTypeMask(MBServerStatics.MASK_CORPSE);
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if (!safeZone)
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transferInventory(belongsTo, enterWorld);
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}
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public static int getNextCorpseCount() {
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return Corpse.corpseCounter.addAndGet(2); //newUUID and runeID
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}
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//Create a new corpse
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public static Corpse makeCorpse(AbstractCharacter belongsTo, boolean enterWorld) {
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boolean safeZone = false;
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if (belongsTo != null && belongsTo.getObjectType() == GameObjectType.PlayerCharacter)
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safeZone = ((PlayerCharacter) belongsTo).isInSafeZone();
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Corpse corpse = new Corpse(Corpse.getNextCorpseCount(), belongsTo, safeZone, enterWorld);
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//create cleanup job
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if (corpse != null) {
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RemoveCorpseJob rcj = new RemoveCorpseJob(corpse);
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corpse.cleanup = JobScheduler.getInstance().scheduleJob(rcj, MBServerStatics.CORPSE_CLEANUP_TIMER_MS);
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DbManager.addToCache(corpse);
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}
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return corpse;
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}
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//Get existing corpse
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public static Corpse getCorpse(int newUUID) {
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return (Corpse) DbManager.getFromCache(GameObjectType.Corpse, newUUID);
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}
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//remove corpse from world
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public static void removeCorpse(int newUUID, boolean fromTimer) {
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Corpse c = (Corpse) DbManager.getFromCache(GameObjectType.Corpse, newUUID);
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if (c == null)
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Logger.error("No corpse found of ID " + newUUID);
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else
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Corpse.removeCorpse(c, fromTimer);
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}
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public static void removeCorpse(Corpse corpse, boolean fromTimer) {
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if (corpse == null)
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return;
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corpse.purgeInventory();
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//cleanup timer
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if (!fromTimer) {
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JobScheduler.getInstance().cancelScheduledJob(corpse.cleanup);
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}
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corpse.cleanup = null;
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//Remove from world
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UnloadObjectsMsg uom = new UnloadObjectsMsg();
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uom.addObject(corpse);
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DispatchMessage.sendToAllInRange(corpse, uom);
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WorldGrid.RemoveWorldObject(corpse);
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//clear from cache
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DbManager.removeFromCache(corpse);
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}
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public static void _serializeForClientMsg(Corpse corpse, ByteBufferWriter writer)
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throws SerializationException {
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}
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public static void _serializeForClientMsg(Corpse corpse, ByteBufferWriter writer, boolean aln)
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throws SerializationException {
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Building building = null;
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if (corpse.inBuildingID != 0)
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building = BuildingManager.getBuildingFromCache(corpse.inBuildingID);
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//Send Rune Count
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(1);
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//Send Corpse Rune
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writer.putInt(1);
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writer.putInt(0);
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writer.putInt(MBServerStatics.TOMBSTONE);
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writer.putInt(corpse.getObjectType().ordinal());
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writer.putInt((corpse.getObjectUUID() + 1));
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//Send Stats
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writer.putInt(5);
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writer.putInt(MBServerStatics.STAT_STR_ID); // Strength ID
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writer.putInt(5000);
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writer.putInt(MBServerStatics.STAT_SPI_ID); // Spirit ID
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writer.putInt(0);
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writer.putInt(MBServerStatics.STAT_CON_ID); // Constitution ID
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writer.putInt(0);
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writer.putInt(MBServerStatics.STAT_DEX_ID); // Dexterity ID
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writer.putInt(0);
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writer.putInt(MBServerStatics.STAT_INT_ID); // Intelligence ID
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writer.putInt(0);
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//Send Name
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writer.putString(corpse.firstName);
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if (aln && !corpse.asciiLastName)
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writer.putString("");
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else
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writer.putString(corpse.lastName);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.put((byte) 1);
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//Send Corpse Info
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writer.putInt(0);
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writer.putInt(corpse.getObjectType().ordinal());
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writer.putInt((corpse.getObjectUUID()));
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writer.putFloat(10f); //FaceDir or scale
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writer.putFloat(10); //FaceDir or scale
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writer.putFloat(10); //FaceDir or scale
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writer.putFloat(corpse.getLoc().x);
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writer.putFloat(corpse.getLoc().y);
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writer.putFloat(corpse.getLoc().z);
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writer.putFloat(6.235f); //1.548146f); //w
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writer.putInt(0);
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writer.putInt(0);
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//Send BelongsToInfo
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writer.putInt(((corpse.level / 10))); //Rank
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writer.putInt(corpse.level); //Level
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writer.putInt(1);
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writer.putInt(1);
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writer.putInt(1); //Missing this?
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writer.putInt(2);
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writer.putInt(1);
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// writer.putInt(0); //not needed?
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writer.putInt(0);
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writer.putInt(corpse.belongsToType);
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writer.putInt(corpse.belongsToID);
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writer.putInt(0);
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writer.putInt(0);
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for (int i = 0; i < 9; i++)
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writer.putInt(0);
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writer.putShort((short) 0);
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writer.put((byte) 0);
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//Send Errant Guild Info
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for (int i = 0; i < 13; i++)
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writer.putInt(0);
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writer.putInt(16);
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writer.putInt(16);
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writer.putInt(16);
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writer.putInt(0);
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writer.putInt(0); //Missing this?
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writer.putInt(16);
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writer.putInt(16);
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writer.putInt(16);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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//Send unknown counter
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writer.putInt(1);
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writer.putInt(0x047A0E67); //What is this?
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writer.put((byte) 0);
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//Send unknown
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writer.putInt(0);
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writer.putInt(0);
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writer.putFloat(1293.4449f); //Unknown
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writer.putFloat(-100f); //Unknown
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writer.putInt(0);
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writer.put((byte) 0);
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writer.put((byte) 0); //End datablock
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}
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public boolean removeItemFromInventory(Item item) {
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synchronized (this.inventory) {
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if (this.inventory.contains(item)) {
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this.inventory.remove(item);
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return true;
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}
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return false;
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}
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}
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public void transferInventory(AbstractCharacter belongsTo, boolean enterWorld) {
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if (belongsTo == null) {
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Logger.error("Can't find player that corpse " + this.getObjectUUID() + " belongs to");
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return;
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}
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//TODO transfer items from players inventory and trade window to corpse
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CharacterItemManager cim = belongsTo.getCharItemManager();
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if (cim != null)
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cim.transferEntireInventory(this.inventory, this, enterWorld);
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else
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Logger.error("Can't find inventory for player " + belongsTo.getObjectUUID());
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}
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public Item lootItem(Item item, PlayerCharacter looter) {
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//make sure looter exists
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if (looter == null)
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return null;
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//get looters item manager
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CharacterItemManager looterItems = looter.getCharItemManager();
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if (looterItems == null)
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return null;
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synchronized (this.inventory) {
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//make sure player has item in inventory
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if (!this.inventory.contains(item))
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return null;
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//get weight of item
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int weight = item.template.item_wt;
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//make sure looter has room for item
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if (item.template.item_type.equals(ItemType.GOLD) == false && !looterItems.hasRoomInventory(weight))
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return null;
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//attempt to transfer item in db
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if (item.template.item_type.equals(ItemType.GOLD)) {
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if (!looterItems.moveGoldToInventory(item, item.getNumOfItems()))
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return null;
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} else if (!item.moveItemToInventory(looter))
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return null;
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//db transfer successful, remove from this character
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this.inventory.remove(this.inventory.indexOf(item));
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}
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//add item to looter.
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if (!looterItems.addItemToInventory(item))
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return null;
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//calculate new weights
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looterItems.calculateInventoryWeight();
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return item;
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}
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public boolean hasGold() {
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return this.hasGold;
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}
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public void setHasGold(boolean value) {
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this.hasGold = value;
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}
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public ArrayList<Item> getInventory() {
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synchronized (this.inventory) {
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return this.inventory;
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}
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}
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/**
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* Delete and remove all items in the inventory
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*/
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private void purgeInventory() {
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//make a copy so we're not inside synchronized{} while waiting for all items to be junked
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ArrayList<Item> inventoryCopy;
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synchronized (this.inventory) {
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inventoryCopy = new ArrayList<>(this.inventory);
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this.inventory.clear();
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}
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for (Item item : inventoryCopy) {
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item.junk();
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}
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}
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@Override
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public void updateDatabase() {
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}
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@Override
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public void runAfterLoad() {
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}
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public int getBelongsToType() {
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return this.belongsToType;
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}
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public int getBelongsToID() {
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return this.belongsToID;
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}
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@Override
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public String getName() {
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if (this.firstName.length() == 0) {
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return "Unknown corpse";
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}
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|
|
|
if (this.lastName.length() == 0) {
|
|
|
|
return this.firstName;
|
|
|
|
}
|
|
|
|
return this.firstName + ' ' + this.lastName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getInBuilding() {
|
|
|
|
return inBuilding;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setInBuilding(int inBuilding) {
|
|
|
|
this.inBuilding = inBuilding;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getInFloorID() {
|
|
|
|
return inFloorID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setInFloorID(int inFloorID) {
|
|
|
|
this.inFloorID = inFloorID;
|
|
|
|
}
|
|
|
|
}
|