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								// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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								// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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								// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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								// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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								// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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								//      Magicbane Emulator Project © 2013 - 2022
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								//                www.magicbane.com
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								package engine.objects;
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								import engine.Enum;
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								import engine.Enum.ModType;
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								import engine.Enum.SourceType;
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								import engine.gameManager.ChatManager;
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								import engine.gameManager.DbManager;
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								import engine.powers.EffectsBase;
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								import engine.server.MBServerStatics;
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								import org.pmw.tinylog.Logger;
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								import java.sql.ResultSet;
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								import java.sql.SQLException;
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								import java.util.HashSet;
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								import java.util.Iterator;
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								import java.util.concurrent.ConcurrentHashMap;
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								public class Resists {
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								    private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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								    private ConcurrentHashMap<SourceType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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								    private ConcurrentHashMap<SourceType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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								    private SourceType protection;
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								    private int protectionTrains = 0;
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								    private boolean immuneToAll;
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								    /**
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								     * Generic Constructor
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								     */
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								    public Resists(String type) {
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								        switch (type) {
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								            case "Building":
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								                setBuildingResists();
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								                break;
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								            case "Mine":
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								                setMineResists();
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								                break;
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								            default:
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								                setGenericResists();
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								                break;
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								        }
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								    }
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								    public Resists(Resists r) {
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								        for (SourceType dt : r.resists.keySet())
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								            this.resists.put(dt, r.resists.get(dt));
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								        for (SourceType dt : r.immuneTo.keySet())
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								            this.immuneTo.put(dt, r.immuneTo.get(dt));
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								        this.protection = r.protection;
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								        this.protectionTrains = r.protectionTrains;
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								        this.immuneToAll = r.immuneToAll;
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								    }
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								    /**
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								     * Generic Constructor for player
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								     */
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								    public Resists(PlayerCharacter pc) {
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								        setGenericResists();
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								    }
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								    public Resists(Mob mob) {
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								        setGenericResists();
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								    }
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								    /**
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								     * Called for mobBase when getting from the db fails
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								     */
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								    public Resists(MobBase mobBase) {
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								        setGenericResists();
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								    }
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								    /**
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								     * Database Constructor
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								     */
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								    public Resists(ResultSet rs) throws SQLException {
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								        this.immuneToAll = false;
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								        this.resists.put(SourceType.SLASHING, rs.getFloat("slash"));
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								        this.resists.put(SourceType.CRUSHING, rs.getFloat("crush"));
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								        this.resists.put(SourceType.PIERCING, rs.getFloat("pierce"));
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								        this.resists.put(SourceType.MAGIC, rs.getFloat("magic"));
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								        this.resists.put(SourceType.BLEEDING, rs.getFloat("bleed"));
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								        this.resists.put(SourceType.POISON, rs.getFloat("poison"));
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								        this.resists.put(SourceType.MENTAL, rs.getFloat("mental"));
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								        this.resists.put(SourceType.HOLY, rs.getFloat("holy"));
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								        this.resists.put(SourceType.UNHOLY, rs.getFloat("unholy"));
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								        this.resists.put(SourceType.LIGHTNING, rs.getFloat("lightning"));
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								        this.resists.put(SourceType.FIRE, rs.getFloat("fire"));
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								        this.resists.put(SourceType.COLD, rs.getFloat("cold"));
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								        this.resists.put(SourceType.HEALING, 0f);
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								    }
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								    //Handle Fortitudes
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								    private static float handleFortitude(AbstractCharacter target, SourceType type, float damage) {
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								        if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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								            return damage;
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								        PlayerBonuses bonus = target.getBonuses();
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								        //see if there is a fortitude
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								        float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.NONE);
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								        if (damageCap == 0f || type == SourceType.HEALING)
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								            return damage;
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								        //is fortitude, Are we under the cap?
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								        float maxHealth = target.getHealthMax();
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								        float capFire = maxHealth * (damageCap);
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								        if (damage < capFire)
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								            return damage;
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								        //let's see if valid damagetype to apply it
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								        boolean exclusive;
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								        HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
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								        if (forts == null) {
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								            exclusive = true;
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								            forts = bonus.getList(ModType.ExclusiveDamageCap);
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								        } else
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								            exclusive = false;
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								        if (forts == null || !isValidDamageCapType(forts, type, exclusive))
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								            return damage;
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								        float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.NONE);
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								        //Adjust damage down and return new amount
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								        float aadc = 1 + adjustedDamage;
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								        return capFire * aadc;
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								    }
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								    //Test if Damagetype is valid for foritude
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								    private static boolean isValidDamageCapType(HashSet<SourceType> forts, SourceType damageType, boolean exclusive) {
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								        for (SourceType fort : forts) {
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								            SourceType dt = SourceType.valueOf(fort.name().toUpperCase());
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								            if (dt == SourceType.NONE)
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								                continue;
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								            if (dt == damageType) {
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								                return exclusive;
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								            }
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								        }
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								        return !exclusive;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Calculate Current Resists for Player
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void calculateResists(AbstractCharacter ac) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (ac.getResists() != null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ac.getResists().calculateResists(ac, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Logger.error("Unable to find resists for character " + ac.getObjectUUID());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    private static float[] getArmorResists(Item armor, float[] phys) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if (armor == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return phys;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (armor.template.item_type.equals(Enum.ItemType.ARMOR)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            phys[0] += armor.template.combat_attack_resist.get("SLASHING");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            phys[1] += armor.template.combat_attack_resist.get("CRUSHING");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            phys[2] += armor.template.combat_attack_resist.get("PIERCING");
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return phys;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Get mob resists from db if there, otherwise set defaults
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static Resists getResists(int resistID) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //check cache first
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (mobResists.containsKey(resistID))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return new Resists(mobResists.get(resistID));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //get from database
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Resists resists = DbManager.ResistQueries.GET_RESISTS_FOR_MOB(resistID);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (resists != null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            mobResists.put(resistID, resists);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return new Resists(resists);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //failed, may want to debug this
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Create generic resists for buildings
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public final void setBuildingResists() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneToAll = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.SLASHING, 85f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.CRUSHING, 85f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.PIERCING, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.MAGIC, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.BLEEDING, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.POISON, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.MENTAL, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.HOLY, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.UNHOLY, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.LIGHTNING, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.FIRE, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.COLD, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.SIEGE, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Create generic resists for mines
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public final void setMineResists() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneToAll = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.SLASHING, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.CRUSHING, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.PIERCING, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.MAGIC, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.BLEEDING, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.POISON, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.MENTAL, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.HOLY, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.UNHOLY, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.LIGHTNING, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.FIRE, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.COLD, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.SIEGE, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Create generic resists
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public final void setGenericResists() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneToAll = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.SLASHING, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.CRUSHING, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.PIERCING, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.MAGIC, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.BLEEDING, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.POISON, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.MENTAL, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.HOLY, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.UNHOLY, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.LIGHTNING, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.FIRE, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.COLD, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.HEALING, 0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.SIEGE, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Get a resist
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    public float getResist(SourceType type, int trains) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        //get resisted amount
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Float amount = 0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (this.resists.containsKey(type))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            amount = this.resists.get(type);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //add protection
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (trains > 0 && protection != null && type.equals(this.protection)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            float prot = 50 + this.protectionTrains - trains;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            amount += (prot >= 0) ? prot : 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (amount == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return 0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (amount > 75f)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return 75f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return amount;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * get immuneTo
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    public boolean immuneTo(SourceType type) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if (this.immuneTo.containsKey(type))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return this.immuneTo.get(type);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * get immuneToAll
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public boolean immuneToAll() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return this.immuneToAll;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public boolean immuneToAttacks() {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return immuneTo(SourceType.IMMUNETOATTACK);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Set a resist
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    public void setResist(SourceType type, float value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(type, value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * set immuneToAll
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void setImmuneToAll(boolean value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneToAll = value;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * set resists from mobbase
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void setMobResists(int resistID) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //TODO add this in later
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //calls `static_npc_mob_resists` table WHERE `ID`='resistID'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * get Damage after resist
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Expects heals as negative damage and damage as positive damage for fortitudes.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, SourceType type, float damage, int trains) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        //handle fortitudes
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        damage = handleFortitude(target, type, damage);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //calculate armor piercing
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.NONE);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        //check to see if any damage absorbers should cancel
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (target != null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //debug damage shields if any found
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (source.getDebug(2) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                Effect da = target.getDamageAbsorber();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (da != null && da.getEffectsBase() != null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    EffectsBase eb = da.getEffectsBase();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    String text = "Damage: " + damage + '\n';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    text += "Damage after resists: " + damageAfterResists + '\n';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    text += "Attack damage type: " + type.name() + '\n';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    text += "Fortitude damage types; " + eb.getDamageTypes() + '\n';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    text += "Fortitude damage before attack: " + da.getDamageAmount() + '\n';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    text += "Fortitude total health: " + eb.getDamageAmount(da.getTrains()) + '\n';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    text += "Fortitude trains: " + da.getTrains();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ChatManager.chatSystemInfo((PlayerCharacter) source, text);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            target.cancelOnTakeDamage(type, (damageAfterResists));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return damageAfterResists;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void calculateResists(AbstractCharacter ac, boolean val) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // get resists for runes
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        PlayerBonuses rb = ac.getBonuses();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        float slash = 0f, crush = 0f, pierce = 0f, magic = 0f, bleed = 0f, mental = 0f, holy = 0f, unholy = 0f, poison = 0f, lightning = 0f, fire = 0f, cold = 0f, healing = 0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (rb != null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // Handle immunities
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneTo, SourceType.STUN))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.STUN, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneTo, SourceType.BLIND))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.BLIND, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneToAttack, SourceType.NONE))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.IMMUNETOATTACK, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneToPowers, SourceType.NONE))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.IMMUNETOPOWERS, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneTo, SourceType.POWERBLOCK))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.POWERBLOCK, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneTo, SourceType.DEBUFF))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.DEBUFF, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneTo, SourceType.FEAR))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.FEAR, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneTo, SourceType.CHARM))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.CHARM, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneTo, SourceType.ROOT))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.ROOT, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (rb.getBool(ModType.ImmuneTo, SourceType.SNARE))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.immuneTo.put(SourceType.SNARE, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // Handle resists
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            slash += rb.getFloat(ModType.Resistance, SourceType.SLASHING);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            crush += rb.getFloat(ModType.Resistance, SourceType.CRUSHING);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            pierce += rb.getFloat(ModType.Resistance, SourceType.PIERCING);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            magic += rb.getFloat(ModType.Resistance, SourceType.MAGIC);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            bleed += rb.getFloat(ModType.Resistance, SourceType.BLEEDING);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            poison += rb.getFloat(ModType.Resistance, SourceType.POISON);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            mental += rb.getFloat(ModType.Resistance, SourceType.MENTAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            holy += rb.getFloat(ModType.Resistance, SourceType.HOLY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            unholy += rb.getFloat(ModType.Resistance, SourceType.UNHOLY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            lightning += rb.getFloat(ModType.Resistance, SourceType.LIGHTNING);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            fire += rb.getFloat(ModType.Resistance, SourceType.FIRE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            cold += rb.getFloat(ModType.Resistance, SourceType.COLD);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            healing += rb.getFloat(ModType.Resistance, SourceType.HEALING); // DamageType.Healing.name());
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // get resists from equipment
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (ac.getCharItemManager() != null && ac.getCharItemManager().getEquipped() != null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                float[] phys = {0f, 0f, 0f};
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                ConcurrentHashMap<Enum.EquipSlotType, Item> equip = ac.getCharItemManager().getEquipped();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // get base physical resists
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.HELM), phys);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.CHEST), phys);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.UPARM), phys);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.HANDS), phys);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.LEGS), phys);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.FEET), phys);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                slash += phys[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                crush += phys[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                pierce += phys[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.SLASHING, slash);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.CRUSHING, crush);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.PIERCING, pierce);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.MAGIC, magic);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.BLEEDING, bleed);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.POISON, poison);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.MENTAL, mental);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.HOLY, holy);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.UNHOLY, unholy);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.LIGHTNING, lightning);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.FIRE, fire);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.COLD, cold);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.resists.put(SourceType.HEALING, healing);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.immuneTo.put(SourceType.SIEGE, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // debug printing of resists
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // printResists(pc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void printResistsToClient(PlayerCharacter pc) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        for (SourceType dt : resists.keySet())
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            ChatManager.chatSystemInfo(pc, "  resist." + dt.name() + ": " + resists.get(dt));
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        for (SourceType dt : immuneTo.keySet())
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            ChatManager.chatSystemInfo(pc, "  immuneTo." + dt.name() + ": " + immuneTo.get(dt));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ChatManager.chatSystemInfo(pc, "  immuneToAll: " + this.immuneToAll);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (protection != null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ChatManager.chatSystemInfo(pc, "  Protection: " + protection.name() + ", Trains: " + protectionTrains);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ChatManager.chatSystemInfo(pc, "  Protection: None");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public String getResists(PlayerCharacter pc) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        String out = pc.getName();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        out += "Resists: ";
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        Iterator<SourceType> it = this.resists.keySet().iterator();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        while (it.hasNext()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            SourceType damType = it.next();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            String dtName = damType.name();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            out += dtName + '=' + this.resists.get(dtName) + ", ";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        out += "ImmuneTo: ";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        it = this.immuneTo.keySet().iterator();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        while (it.hasNext()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            SourceType damType = it.next();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            String dtName = damType.name();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            out += dtName + '=' + this.resists.get(dtName) + ", ";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (protection != null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            out += "Protection: " + protection.name() + ", Trains: " + protectionTrains;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            out += "Protection: none";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return out;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |