Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.InterestManagement;
import engine.Enum.GridObjectType;
import engine.math.FastMath;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.LoadCharacterMsg;
import engine.net.client.msg.LoadStructureMsg;
import engine.net.client.msg.UnloadObjectsMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
public class WorldGrid {
public static ConcurrentHashMap<Integer, AbstractWorldObject>[][] DynamicGridMap;
public static ConcurrentHashMap<Integer, AbstractWorldObject>[][] StaticGridMap;
private static float dynamicBucketScale = 0.00390625f; // 256 bucket size, 1/256
private static float staticBucketScale = 0.00390625f;
public static void startLoadJob() {
Thread loadJobThread;
loadJobThread = new Thread(InterestManager.INTERESTMANAGER);
loadJobThread.setName("InterestManager");
loadJobThread.start();
}
public static boolean moveWorldObject(AbstractWorldObject awo, Vector3fImmutable location) {
awo.setLoc(location);
return true;
}
public static HashSet<AbstractWorldObject> getInRange(Vector3f loc, double r) {
HashSet<AbstractWorldObject> outbound = new HashSet<>();
return outbound;
}
public static HashSet<AbstractWorldObject> getObjectsInRangePartial(Vector3fImmutable loc, double r, int mask) {
HashSet<AbstractWorldObject> outbound = new HashSet<>();
float scale;
if ((mask & MBServerStatics.MASK_STATIC) != 0)
scale = WorldGrid.staticBucketScale;
else
scale = WorldGrid.dynamicBucketScale;
int gridX = (int) Math.abs(loc.x * scale);
int gridZ = (int) Math.abs(loc.z * scale);
int bucketSize = (int) (r * scale) + 1;
//start at top left most corner to scan.
int startingX = gridX - bucketSize;
int startingZ = gridZ + bucketSize;
int limitX = Math.abs((int) (MBServerStatics.MAX_WORLD_WIDTH * scale));
int limitZ = Math.abs((int) (MBServerStatics.MAX_WORLD_HEIGHT * scale)); //LimitZ is negative, remember to flip sign.
if (startingX < 0)
startingX = 0;
if (startingZ < 0)
startingZ = 0;
if (startingX > limitX)
startingX = limitX;
if (startingZ > limitZ)
startingZ = limitZ;
int endX = startingX + (bucketSize * 2);
int endZ = startingZ - (bucketSize * 2);
if (endX < 0)
endX = 0;
if (endZ < 0)
endZ = 0;
if (endX > limitX)
endX = limitX;
if (endZ > limitZ)
endZ = limitZ;
int auditMob = 0;
for (int x = startingX; x <= endX; x++) {
for (int z = startingZ; z >= endZ; z--) {
ConcurrentHashMap<Integer, AbstractWorldObject> gridMap;
if ((MBServerStatics.MASK_STATIC & mask) != 0)
gridMap = WorldGrid.StaticGridMap[x][z];
else
gridMap = WorldGrid.DynamicGridMap[x][z];
for (AbstractWorldObject gridObject : gridMap.values()) {
if ((gridObject.getObjectTypeMask() & mask) == 0)
continue;
if (gridObject.getLoc().distanceSquared2D(loc) <= FastMath.sqr(r))
outbound.add(gridObject);
}
}
}
return outbound;
}
public static HashSet<AbstractWorldObject> getObjectsInRangePartialNecroPets(Vector3fImmutable loc, double r) {
HashSet<AbstractWorldObject> outbound = new HashSet<>();
return outbound;
}
public static HashSet<AbstractWorldObject> getObjectsInRangeContains(Vector3fImmutable loc, double r, int mask) {
HashSet<AbstractWorldObject> outbound = getObjectsInRangePartial(loc, r, mask);
return outbound;
}
public static HashSet<AbstractWorldObject> getObjectsInRangePartial(AbstractWorldObject awo, double range, int mask) {
return getObjectsInRangePartial(awo.getLoc(), range, mask);
}
public static void InitializeGridObjects() {
int dynamicWidth = (int) Math.abs(MBServerStatics.MAX_WORLD_WIDTH * WorldGrid.dynamicBucketScale);
int dynamicHeight = (int) Math.abs(MBServerStatics.MAX_WORLD_HEIGHT * WorldGrid.dynamicBucketScale);
int staticWidth = (int) Math.abs(MBServerStatics.MAX_WORLD_WIDTH * WorldGrid.staticBucketScale);
int staticHeight = (int) Math.abs(MBServerStatics.MAX_WORLD_HEIGHT * WorldGrid.staticBucketScale);
WorldGrid.DynamicGridMap = new ConcurrentHashMap[dynamicWidth + 1][dynamicHeight + 1];
WorldGrid.StaticGridMap = new ConcurrentHashMap[staticWidth + 1][staticHeight + 1];
//create new hash maps for each bucket
for (int x = 0; x <= staticWidth; x++)
for (int y = 0; y <= staticHeight; y++) {
WorldGrid.StaticGridMap[x][y] = new ConcurrentHashMap<Integer, AbstractWorldObject>();
}
for (int x = 0; x <= dynamicWidth; x++)
for (int y = 0; y <= dynamicHeight; y++) {
WorldGrid.DynamicGridMap[x][y] = new ConcurrentHashMap<Integer, AbstractWorldObject>();
}
}
public static void RemoveWorldObject(AbstractWorldObject gridObject) {
if (gridObject == null)
return;
AbstractWorldObject.RemoveFromWorldGrid(gridObject);
}
public static boolean addObject(AbstractWorldObject gridObject, float x, float z) {
if (gridObject == null)
return false;
if (x > MBServerStatics.MAX_WORLD_WIDTH)
return false;
if (z < MBServerStatics.MAX_WORLD_HEIGHT)
return false;
if (x < 0)
return false;
if (z > 0)
return false;
int gridX;
int gridZ;
if (gridObject.getGridObjectType().equals(GridObjectType.STATIC)) {
gridX = Math.abs((int) (x * WorldGrid.staticBucketScale));
gridZ = Math.abs((int) (z * WorldGrid.staticBucketScale));
} else {
gridX = Math.abs((int) (x * WorldGrid.dynamicBucketScale));
gridZ = Math.abs((int) (z * WorldGrid.dynamicBucketScale));
}
WorldGrid.RemoveWorldObject(gridObject);
return AbstractWorldObject.AddToWorldGrid(gridObject, gridX, gridZ);
}
public static void unloadObject(AbstractWorldObject awo) {
UnloadObjectsMsg uom = new UnloadObjectsMsg();
uom.addObject(awo);
DispatchMessage.sendToAllInRange(awo, uom);
}
public static void loadObject(AbstractWorldObject awo) {
LoadStructureMsg lsm;
LoadCharacterMsg lcm;
switch (awo.getObjectType()) {
case Building:
lsm = new LoadStructureMsg();
lsm.addObject((Building) awo);
DispatchMessage.sendToAllInRange(awo, lsm);
break;
case NPC:
lcm = new LoadCharacterMsg((NPC) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
break;
case Mob:
lcm = new LoadCharacterMsg((Mob) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
break;
default:
// *** Refactor: Log error?
break;
}
}
public static void loadObject(AbstractWorldObject awo, ClientConnection origin) {
LoadStructureMsg lsm;
LoadCharacterMsg lcm;
switch (awo.getObjectType()) {
case Building:
lsm = new LoadStructureMsg();
lsm.addObject((Building) awo);
DispatchMessage.sendToAllInRange(awo, lsm);
break;
case NPC:
lcm = new LoadCharacterMsg((NPC) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
break;
case Mob:
lcm = new LoadCharacterMsg((Mob) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
break;
case PlayerCharacter:
lcm = new LoadCharacterMsg((PlayerCharacter) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
break;
default:
// *** Refactor: Log error?
break;
}
}
public static void unloadObject(AbstractWorldObject awo,
ClientConnection origin) {
UnloadObjectsMsg uom = new UnloadObjectsMsg();
uom.addObject(awo);
DispatchMessage.sendToAllInRange(awo, uom);
}
public static void addObject(AbstractWorldObject awo, PlayerCharacter pc) {
if (pc == null || awo == null)
return;
ClientConnection origin = pc.getClientConnection();
if (origin == null)
return;
loadObject(awo, origin);
}
public static void removeObject(AbstractWorldObject awo, PlayerCharacter pc) {
if (pc == null || awo == null)
return;
ClientConnection origin = pc.getClientConnection();
if (origin == null)
return;
unloadObject(awo, origin);
}
public static void updateObject(AbstractWorldObject awo, PlayerCharacter pc) {
if (pc == null || awo == null)
return;
ClientConnection origin = pc.getClientConnection();
if (origin == null)
return;
unloadObject(awo, origin);
loadObject(awo, origin);
}
public static void updateObject(AbstractWorldObject awo) {
if (awo == null)
return;
unloadObject(awo);
loadObject(awo);
}
/*
*
*/
public static void removeObject(AbstractWorldObject awo) {
if (awo == null)
return;
unloadObject(awo);
}
}