|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.net.client.handlers;
|
|
|
|
|
|
|
|
import engine.exception.MsgSendException;
|
|
|
|
import engine.gameManager.ChatManager;
|
|
|
|
import engine.gameManager.ConfigManager;
|
|
|
|
import engine.gameManager.GroupManager;
|
|
|
|
import engine.gameManager.SessionManager;
|
|
|
|
import engine.mbEnums;
|
|
|
|
import engine.mbEnums.GuildHistoryType;
|
|
|
|
import engine.net.Dispatch;
|
|
|
|
import engine.net.DispatchMessage;
|
|
|
|
import engine.net.client.ClientConnection;
|
|
|
|
import engine.net.client.msg.ClientNetMsg;
|
|
|
|
import engine.net.client.msg.guild.LeaveGuildMsg;
|
|
|
|
import engine.objects.Guild;
|
|
|
|
import engine.objects.GuildStatusController;
|
|
|
|
import engine.objects.Mine;
|
|
|
|
import engine.objects.PlayerCharacter;
|
|
|
|
|
|
|
|
public class LeaveGuildHandler extends AbstractClientMsgHandler {
|
|
|
|
|
|
|
|
public LeaveGuildHandler() {
|
|
|
|
super(LeaveGuildMsg.class);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
|
|
|
LeaveGuildMsg msg = (LeaveGuildMsg) baseMsg;
|
|
|
|
Dispatch dispatch;
|
|
|
|
|
|
|
|
// get PlayerCharacter of person leaving invite
|
|
|
|
|
|
|
|
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
|
|
|
|
|
|
|
|
if (playerCharacter == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// Guild leader can't leave guild. must pass GL or disband
|
|
|
|
|
|
|
|
if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) {
|
|
|
|
msg.setMessage("You must switch leadership of your guild before leaving!");
|
|
|
|
dispatch = Dispatch.borrow(playerCharacter, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Release all mine claims
|
|
|
|
|
|
|
|
Mine.releaseMineClaims(playerCharacter);
|
|
|
|
|
|
|
|
// get old Guild
|
|
|
|
Guild oldGuild = playerCharacter.getGuild();
|
|
|
|
|
|
|
|
if (oldGuild == null || oldGuild.isEmptyGuild()) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Send left guild message to rest of guild
|
|
|
|
ChatManager.chatGuildInfo(oldGuild, playerCharacter.getFirstName() + " has left the guild.");
|
|
|
|
|
|
|
|
oldGuild.removePlayer(playerCharacter, GuildHistoryType.LEAVE);
|
|
|
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
|
|
|
if (GroupManager.getGroup(playerCharacter) != null)
|
|
|
|
GroupManager.getGroup(playerCharacter).removeGroupMember(playerCharacter);
|
|
|
|
}
|
|
|
|
// Send message back to client
|
|
|
|
msg.setMessage("You have left the guild.");
|
|
|
|
dispatch = Dispatch.borrow(playerCharacter, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|