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93 lines
3.5 KiB
93 lines
3.5 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.Enum;
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import engine.gameManager.PowersManager;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.TrackArrowMsg;
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import engine.objects.AbstractWorldObject;
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import engine.objects.PlayerCharacter;
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import engine.powers.ActionsBase;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import engine.powers.poweractions.TrackPowerAction;
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import engine.server.MBServerStatics;
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import static engine.math.FastMath.sqr;
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public class TrackJob extends AbstractEffectJob {
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private final TrackPowerAction tpa;
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public TrackJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, TrackPowerAction tpa) {
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super(source, target, stackType, trains, action, power, eb);
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this.tpa = tpa;
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}
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@Override
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protected void doJob() {
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if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter))
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return;
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if (this.target.isAlive() == false) {
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sendTrackArrow(Float.intBitsToFloat(0x7E967699));
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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return;
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}
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String stackType = action.getStackType();
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float distanceSquared = this.target.getLoc().distanceSquared2D(this.source.getLoc());
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int speed;
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if (distanceSquared < sqr(MBServerStatics.TRACK_ARROW_FAST_RANGE))
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speed = MBServerStatics.TRACK_ARROW_SENSITIVITY_FAST;
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else
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speed = MBServerStatics.TRACK_ARROW_SENSITIVITY;
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this.source.addEffect(stackType, speed, this, this.eb, this.trains);
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Vector3fImmutable dir = this.target.getLoc().subtract2D(this.source.getLoc());
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dir = dir.normalize();
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sendTrackArrow(dir.getRotation());
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}
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@Override
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protected void _cancelJob() {
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sendTrackArrow(Float.intBitsToFloat(0x7E967699));
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PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this);
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}
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private void sendTrackArrow(float rotation) {
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if (this.source != null && this.source instanceof PlayerCharacter) {
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PlayerCharacter pc = (PlayerCharacter) this.source;
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if (pc == null)
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return;
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// We send track arrows over primary channel
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TrackArrowMsg tam = new TrackArrowMsg(rotation);
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Dispatch dispatch = Dispatch.borrow(pc, tam);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
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}
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}
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}
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