Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg.guild;
import engine.Enum.GameObjectType;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
public class ChangeRankMsg extends ClientNetMsg {
private int playerUUID;
private int previousRank, newRank;
private byte ic, rec, tax;
private String errorMsg;
/**
* This is the general purpose constructor.
*/
public ChangeRankMsg() {
super(Protocol.GUILDRANKCHANGE);
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public ChangeRankMsg(AbstractConnection origin, ByteBufferReader reader)
{
super(Protocol.GUILDRANKCHANGE, origin, reader);
}
public int getPlayerUUID() {
return playerUUID;
}
public int getPreviousRank() {
return previousRank;
}
public void setPreviousRank(int previousRank) {
this.previousRank = previousRank;
}
public int getNewRank() {
return newRank;
}
public void setNewRank(int newRank) {
this.newRank = newRank;
}
public byte getIc() {
return ic;
}
public void setIc(byte ic) {
this.ic = ic;
}
public byte getRec() {
return rec;
}
public void setRec(byte rec) {
this.rec = rec;
}
public byte getTax() {
return tax;
}
public void setTax(byte tax) {
this.tax = tax;
}
/**
* Serializes the subclass specific items to the supplied ByteBufferWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) {
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
writer.putInt(this.playerUUID);
writer.putInt(this.newRank);
writer.putInt(this.previousRank);
writer.put(ic);
writer.put(tax);
writer.put(rec);
writer.putInt(0);
writer.putString(this.errorMsg);
}
/**
* Deserializes the subclass specific items from the supplied
* ByteBufferReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
reader.getInt(); // Object Type Padding
this.playerUUID = reader.getInt();
this.newRank = reader.getInt();
this.previousRank = reader.getInt();
this.ic = reader.get();
this.tax = reader.get();
this.rec = reader.get();
reader.getInt(); //Pad
this.errorMsg = reader.getString();
}
}