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123 lines
3.8 KiB
123 lines
3.8 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum.DispatchChannel;
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import engine.gameManager.DbManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.UpdateFriendStatusMessage;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.HashMap;
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import java.util.HashSet;
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public class PlayerFriends {
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public int playerUID;
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public int friendUID;
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public static HashMap <Integer,HashSet<Integer>> PlayerFriendsMap = new HashMap<>();
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/**
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* ResultSet Constructor
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*/
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public PlayerFriends(ResultSet rs) throws SQLException {
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this.playerUID = rs.getInt("playerUID");
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this.friendUID = rs.getInt("friendUID");
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//cache player friends.
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//hashset already created, just add to set.
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if (PlayerFriendsMap.containsKey(playerUID)){
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HashSet<Integer> playerFriendSet = PlayerFriendsMap.get(playerUID);
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playerFriendSet.add(friendUID);
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//hashset not yet created, create new set, and add to map.
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}else{
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HashSet<Integer> playerFriendSet = new HashSet<>();
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playerFriendSet.add(friendUID);
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PlayerFriendsMap.put(this.playerUID, playerFriendSet);
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}
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}
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public PlayerFriends(int playerUID, int friendUID) {
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super();
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this.playerUID = playerUID;
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this.friendUID = friendUID;
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}
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public int getPlayerUID() {
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return playerUID;
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}
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public static void AddToFriends(int playerID, int friendID){
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HashSet<Integer> friends = PlayerFriendsMap.get(playerID);
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if (friends != null){
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//already in friends list, don't do anything.
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if (friends.contains(friendID))
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return;
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DbManager.PlayerCharacterQueries.ADD_FRIEND(playerID, friendID);
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friends.add(friendID);
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}else{
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friends = new HashSet<>();
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DbManager.PlayerCharacterQueries.ADD_FRIEND(playerID, friendID);
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friends.add(friendID);
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PlayerFriendsMap.put(playerID, friends);
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}
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}
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public static void RemoveFromFriends(int playerID, int friendID){
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if (!CanRemove(playerID, friendID))
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return;
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HashSet<Integer> friends = PlayerFriendsMap.get(playerID);
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if (friends != null){
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DbManager.PlayerCharacterQueries.REMOVE_FRIEND(playerID, friendID);
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friends.remove(friendID);
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}
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}
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public static boolean CanRemove(int playerID, int toRemove){
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if (PlayerFriendsMap.get(playerID) == null)
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return false;
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if (PlayerFriendsMap.get(playerID).isEmpty())
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return false;
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if (!PlayerFriendsMap.get(playerID).contains(toRemove))
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return false;
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return true;
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}
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public static void SendFriendsStatus(PlayerCharacter player, boolean online ){
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HashSet<Integer> friendsSet = PlayerFriends.PlayerFriendsMap.get(player.getObjectUUID());
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if (friendsSet != null){
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for(int friendID: friendsSet){
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PlayerCharacter friend = SessionManager.getPlayerCharacterByID(friendID);
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if (friend == null)
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continue;
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UpdateFriendStatusMessage outMsg = new UpdateFriendStatusMessage(player);
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outMsg.online = online;
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Dispatch dispatch = Dispatch.borrow(friend, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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}
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}
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}
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