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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.ai;
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import engine.gameManager.ZoneManager;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import engine.server.MBServerStatics;
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import engine.util.ThreadUtils;
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import org.pmw.tinylog.Logger;
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public class MobileFSMManager {
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private static final MobileFSMManager INSTANCE = new MobileFSMManager();
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private volatile boolean alive;
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private long timeOfKill = -1;
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private MobileFSMManager() {
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Runnable worker = new Runnable() {
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@Override
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public void run() {
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execution();
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}
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};
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alive = true;
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Thread t = new Thread(worker, "MobileFSMManager");
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t.start();
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}
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public static MobileFSMManager getInstance() {
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return INSTANCE;
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}
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/**
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* Stops the MobileFSMManager
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*/
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public void shutdown() {
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if (alive) {
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alive = false;
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timeOfKill = System.currentTimeMillis();
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}
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}
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public long getTimeOfKill() {
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return this.timeOfKill;
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}
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public boolean isAlive() {
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return this.alive;
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}
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private void execution() {
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//Load zone threshold once.
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long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
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while (alive) {
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ThreadUtils.sleep(1);
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if (System.currentTimeMillis() > mobPulse) {
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for (Zone zone : ZoneManager.getAllZones()) {
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for (Mob mob : zone.zoneMobSet) {
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try {
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if (mob != null)
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MobileFSM.run(mob);
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} catch (Exception e) {
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Logger.error(e);
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e.printStackTrace();
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}
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}
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}
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mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
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}
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}
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}
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}
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