Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.Enum.DoorState;
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import engine.job.AbstractScheduleJob;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.DoorTryOpenMsg;
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import engine.objects.Blueprint;
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import engine.objects.Building;
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public class DoorCloseJob extends AbstractScheduleJob {
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Building building;
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int door;
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public DoorCloseJob(Building building, int door) {
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super();
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this.building = building;
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this.door = door;
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}
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@Override
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protected void doJob() {
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int doorNumber;
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if (this.building == null)
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return;
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doorNumber = Blueprint.getDoorNumberbyMesh(this.door);
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this.building.setDoorState(doorNumber, DoorState.CLOSED);
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DoorTryOpenMsg msg = new DoorTryOpenMsg(door, this.building.getObjectUUID(), 0, (byte) 0);
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DispatchMessage.sendToAllInRange(building, msg);
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}
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@Override
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protected void _cancelJob() {
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}
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}
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