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139 lines
5.1 KiB
139 lines
5.1 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.BuildingGroup;
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import engine.db.archive.CityRecord;
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import engine.db.archive.DataWarehouse;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClaimAssetMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.objects.Blueprint;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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import static engine.math.FastMath.sqr;
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/*
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* @Author:
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* @Summary: Processes application protocol message which keeps
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* client's tcp connection open.
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*/
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public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
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// Instance variables
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private final ReentrantReadWriteLock claimLock = new ReentrantReadWriteLock();
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public ClaimAssetMsgHandler() {
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super(ClaimAssetMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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// Member variable declaration
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this.claimLock.writeLock().lock();
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try{
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PlayerCharacter sourcePlayer;
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Building targetBuilding;
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Blueprint blueprint;
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ClaimAssetMsg msg;
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int targetUUID;
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msg = (ClaimAssetMsg) baseMsg;
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targetUUID = msg.getUUID();
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sourcePlayer = origin.getPlayerCharacter();
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targetBuilding = BuildingManager.getBuildingFromCache(targetUUID);
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// Oops! *** Refactor: Log error
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if ((sourcePlayer == null) ||
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(targetBuilding == null))
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return true;
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// Player must be reasonably close to building in order to claim
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if (sourcePlayer.getLoc().distanceSquared2D(targetBuilding.getLoc()) > sqr(100))
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return true;
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// Early exit if object to be claimed is not errant
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if (targetBuilding.getOwnerUUID() != 0)
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return true;
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// Early exit if UUID < the last database derived building UUID.
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if (targetBuilding.getProtectionState() == Enum.ProtectionState.NPC) {
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return true;
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}
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// Early exit if claiming player does not
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// have a guild.
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// Errant players cannot claim
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if (sourcePlayer.getGuild().isErrant())
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return true;
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// Can't claim an object without a blueprint
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if (targetBuilding.getBlueprintUUID() == 0)
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return true;
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blueprint = targetBuilding.getBlueprint();
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//cant claim mine this way.
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if (blueprint.getBuildingGroup() == BuildingGroup.MINE)
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return true;
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// Players cannot claim shrines
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if ((targetBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE))
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return true;
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// Can't claim a tree if your guild already owns one
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// *** Refactor : Send error to player here
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if ((sourcePlayer.getGuild().isNation()) &&
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(blueprint.getBuildingGroup() == BuildingGroup.TOL))
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return true;
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// Process the transfer of the building(s)
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if (blueprint.getBuildingGroup() == BuildingGroup.TOL) {
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targetBuilding.getCity().claim(sourcePlayer);
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// Push transfer of city to data warehouse
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CityRecord cityRecord = CityRecord.borrow(targetBuilding.getCity(), Enum.RecordEventType.TRANSFER);
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DataWarehouse.pushToWarehouse(cityRecord);
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} else
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targetBuilding.claim(sourcePlayer);
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} catch(Exception e){
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Logger.error("ClaimAssetMsgHandler", e.getMessage());
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}finally{
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this.claimLock.writeLock().unlock();
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}
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return true;
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}
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}
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