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651 lines
21 KiB
651 lines
21 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.ProtectionState;
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import engine.Enum.SiegePhase;
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import engine.Enum.SiegeResult;
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import engine.InterestManagement.HeightMap;
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import engine.InterestManagement.WorldGrid;
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import engine.db.archive.BaneRecord;
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import engine.db.archive.DataWarehouse;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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import engine.job.JobScheduler;
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import engine.jobs.ActivateBaneJob;
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import engine.jobs.BaneDefaultTimeJob;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.PlaceAssetMsg;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.server.MBServerStatics;
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import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.Date;
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import java.util.concurrent.ConcurrentHashMap;
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public final class Bane {
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private final int cityUUID;
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private int ownerUUID;
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private final int stoneUUID;
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private DateTime placementDate = null;
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private DateTime liveDate = null;
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private BaneDefaultTimeJob defaultTimeJob;
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private ActivateBaneJob activateBaneJob;
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// Internal cache for banes
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public static ConcurrentHashMap<Integer, Bane> banes = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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/**
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* ResultSet Constructor
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*/
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public Bane(ResultSet rs) throws SQLException {
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Date sqlDateTime;
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ActivateBaneJob abtj;
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this.cityUUID = rs.getInt("cityUUID");
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this.ownerUUID = rs.getInt("ownerUUID");
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this.stoneUUID = rs.getInt("stoneUUID");
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sqlDateTime = rs.getTimestamp("placementDate");
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if (sqlDateTime != null)
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this.placementDate = new DateTime(sqlDateTime);
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sqlDateTime = rs.getTimestamp("liveDate");
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if (sqlDateTime != null)
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this.liveDate = new DateTime(sqlDateTime);
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switch (this.getSiegePhase()) {
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case CHALLENGE:
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break;
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case WAR:
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// cancel old job if exists
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if (this.activateBaneJob != null)
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this.activateBaneJob.cancelJob();
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abtj = new ActivateBaneJob(cityUUID);
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JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis());
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this.activateBaneJob = abtj;
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break;
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case STANDOFF:
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// cancel old job if exists
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if (this.activateBaneJob != null)
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this.activateBaneJob.cancelJob();
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abtj = new ActivateBaneJob(cityUUID);
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JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis());
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this.activateBaneJob = abtj;
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break;
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}
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if (this.liveDate == null)
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setDefaultTime();
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}
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public static boolean summonBanestone(PlayerCharacter player, ClientConnection origin, int rank) {
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Guild baningGuild;
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Zone cityZone;
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City targetCity;
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ArrayList<Bane> nationBanes;
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baningGuild = player.getGuild();
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if (baningGuild.getNation().isErrant()) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 55, ""); // You must be in a Nation
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return false;
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}
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if (baningGuild.getNation().isNPCGuild()) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 72, ""); // Cannot be in an NPC nation
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return false;
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}
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 10, ""); // You must be a guild leader
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return false;
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}
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// Cannot place banestones underwater;
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if (HeightMap.isLocUnderwater(player.getLoc())) {
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PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
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return false;
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}
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// figure out which city we're standing on
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// must be within a city's seige Bounds
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targetCity = ZoneManager.getCityAtLocation(player.getLoc());
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if (targetCity == null) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 59, ""); // No city to siege at this location!
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return false;
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}
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if (targetCity.isSafeHold()) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 15, ""); // Cannot place assets in peace zone
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return false;
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}
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if (targetCity.getRank() > rank) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 60, ""); // Bane rank is too low
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return false;
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}
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cityZone = targetCity.getParent();
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// Cannot place assets on a dead tree
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if ((cityZone.isPlayerCity()) &&
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(City.getCity(cityZone.getPlayerCityUUID()).getTOL().getRank() == -1)) {
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PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot bane a dead tree!");
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return false;
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}
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if (baningGuild.getNation() == targetCity.getGuild().getNation()) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 20, ""); //Cannot bane yourself!
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return false;
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}
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if (targetCity.getTOL() == null) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 65, ""); // Cannot find tree to target
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return false;
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}
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if (targetCity.getBane() != null) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 23, ""); // Tree is already baned.
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return false;
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}
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if (getBaneByAttackerGuild(baningGuild) != null) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 1, "Your guild has already placed a bane!");
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return false;
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}
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nationBanes = getBanesByNation(baningGuild.getNation());
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// A nation can only have 3 concurrent banes
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if (nationBanes.size() == 3) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 64, ""); // Your nation is already at war and your limit has been reached
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return false;
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}
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if (targetCity.isLocationOnCityGrid(player.getLoc()) == true) {
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PlaceAssetMsg.sendPlaceAssetError( origin, 1, "Cannot place banestone on city grid.");
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return false;
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}
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Blueprint blueprint = Blueprint.getBlueprint(24300); // Banestone
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//Let's drop a banestone!
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Vector3fImmutable localLocation = ZoneManager.worldToLocal(player.getLoc(), cityZone);
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if (localLocation == null) {
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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Logger.info("Failed to Convert World coordinates to local zone coordinates");
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return false;
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}
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Building stone = DbManager.BuildingQueries.CREATE_BUILDING(
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cityZone.getObjectUUID(), player.getObjectUUID(), blueprint.getName(), blueprint.getBlueprintUUID(),
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localLocation, 1.0f, blueprint.getMaxHealth(rank), ProtectionState.PROTECTED, 0, rank,
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null, blueprint.getBlueprintUUID(), 1, 0.0f);
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if (stone == null) {
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return false;
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}
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stone.addEffectBit((1 << 19));
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stone.setMaxHitPoints(stone.getBlueprint().getMaxHealth(stone.getRank()));
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stone.setCurrentHitPoints(stone.getMaxHitPoints());
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BuildingManager.setUpgradeDateTime(stone, null, 0);
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//Make the bane
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Bane bane = makeBane(player, targetCity, stone);
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if (bane == null) {
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//delete bane stone, failed to make bane object
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DbManager.BuildingQueries.DELETE_FROM_DATABASE(stone);
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return false;
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}
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WorldGrid.addObject(stone, player);
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//Add bane effect to TOL
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targetCity.getTOL().addEffectBit((1 << 16));
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targetCity.getTOL().updateEffects();
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Vector3fImmutable movePlayerOutsideStone = player.getLoc();
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movePlayerOutsideStone = movePlayerOutsideStone.setX(movePlayerOutsideStone.x + 10);
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movePlayerOutsideStone = movePlayerOutsideStone.setZ(movePlayerOutsideStone.z + 10);
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player.teleport(movePlayerOutsideStone);
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// Notify players
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, "[Bane Channel] " + targetCity.getCityName() + " has been baned by " + baningGuild.getName() + ". Standoff phase has begun!");
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chatMsg.setMessageType(4);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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DispatchMessage.dispatchMsgToAll(chatMsg);
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// Push this event to the DataWarehouse
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BaneRecord baneRecord = BaneRecord.borrow(bane, Enum.RecordEventType.PENDING);
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DataWarehouse.pushToWarehouse(baneRecord);
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return true;
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}
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public SiegePhase getSiegePhase() {
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SiegePhase phase;
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if (this.liveDate == null) {
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phase = SiegePhase.CHALLENGE; //challenge
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return phase;
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}
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if (DateTime.now().isAfter(this.liveDate)) {
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phase = SiegePhase.WAR; //war
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return phase;
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}
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// If code reaches this point we are in standoff mode.
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phase = SiegePhase.STANDOFF; //standoff
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return phase;
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}
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private void setDefaultTime() {
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DateTime timeToSetDefault = new DateTime(this.placementDate);
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timeToSetDefault = timeToSetDefault.plusDays(1);
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DateTime currentTime = DateTime.now();
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DateTime defaultTime = new DateTime(this.placementDate);
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defaultTime = defaultTime.plusDays(2);
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defaultTime = defaultTime.hourOfDay().setCopy(22);
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defaultTime = defaultTime.minuteOfHour().setCopy(0);
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defaultTime = defaultTime.secondOfMinute().setCopy(0);
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if (currentTime.isAfter(timeToSetDefault))
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this.setLiveDate(defaultTime);
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else {
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if (this.defaultTimeJob != null)
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this.defaultTimeJob.cancelJob();
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BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this);
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JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis());
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this.defaultTimeJob = bdtj;
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}
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}
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public void setLiveDate(DateTime baneTime) {
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if (DbManager.BaneQueries.SET_BANE_TIME(baneTime, this.getCity().getObjectUUID())) {
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this.liveDate = new DateTime(baneTime);
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// Push event to warehouse
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BaneRecord.updateLiveDate(this, baneTime);
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ChatManager.chatGuildInfo(this.getOwner().getGuild(), "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
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Guild attackerNation = this.getOwner().getGuild().getNation();
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if (attackerNation != null)
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for (Guild subGuild : attackerNation.getSubGuildList()) {
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//Don't send the message twice.
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if (subGuild.equals(attackerNation))
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continue;
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ChatManager.chatGuildInfo(subGuild, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
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}
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ChatManager.chatGuildInfo(this.getCity().getGuild(), "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
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Guild defenderNation = this.getCity().getGuild().getNation();
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if (defenderNation != null) {
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if (defenderNation != this.getCity().getGuild())
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ChatManager.chatGuildInfo(defenderNation, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
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for (Guild subGuild : defenderNation.getSubGuildList()) {
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//Don't send the message twice.
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if (subGuild == this.getCity().getGuild())
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continue;
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ChatManager.chatGuildInfo(subGuild, "The bane on " + this.getCity().getGuild().getName() + " has been set! Standoff phase has begun!");
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}
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}
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if (activateBaneJob != null)
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this.activateBaneJob.cancelJob();
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ActivateBaneJob abtj = new ActivateBaneJob(cityUUID);
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JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis());
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this.activateBaneJob = abtj;
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} else {
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Logger.debug( "error with city " + this.getCity().getName());
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ChatManager.chatGuildInfo(this.getOwner().getGuild(), "A Serious error has occurred. Please post details for to ensure transaction integrity");
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ChatManager.chatGuildInfo(this.getCity().getGuild(), "A Serious error has occurred. Please post details for to ensure transaction integrity");
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}
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}
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/*
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* Getters
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*/
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public City getCity() {
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return City.getCity(this.cityUUID);
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}
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public PlayerCharacter getOwner() {
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return (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, ownerUUID);
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}
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//Call this to prematurely end a bane
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public boolean remove() {
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Building baneStone;
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baneStone = this.getStone();
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if (baneStone == null) {
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Logger.debug("Removing bane without a stone.");
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return false;
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}
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// Reassert protection contracts
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this.getCity().protectionEnforced = true;
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// Remove visual effects on Bane and TOL.
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this.getStone().removeAllVisualEffects();
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this.getStone().updateEffects();
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this.getCity().getTOL().removeAllVisualEffects();
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this.getCity().getTOL().updateEffects();
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// Remove bane from the database
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if (DbManager.BaneQueries.REMOVE_BANE(this) == false) {
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Logger.error("Database call failed for city UUID: " + this.getCity().getObjectUUID());
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return false;
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}
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// Remove bane from ingame cache
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Bane.banes.remove(cityUUID);
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// Delete stone from database
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|
if (DbManager.BuildingQueries.DELETE_FROM_DATABASE(baneStone) == false) {
|
||
|
Logger.error( "Database error when deleting stone object");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Remove object from simulation
|
||
|
|
||
|
baneStone.removeFromCache();
|
||
|
WorldGrid.RemoveWorldObject(baneStone);
|
||
|
WorldGrid.removeObject(baneStone);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Cache access
|
||
|
|
||
|
public static Bane getBane(int cityUUID) {
|
||
|
|
||
|
Bane outBane;
|
||
|
|
||
|
// Check cache first
|
||
|
|
||
|
outBane = banes.get(cityUUID);
|
||
|
|
||
|
// Last resort attempt to load from database
|
||
|
|
||
|
if (outBane == null)
|
||
|
outBane = DbManager.BaneQueries.LOAD_BANE(cityUUID);
|
||
|
else
|
||
|
return outBane;
|
||
|
|
||
|
// As we loaded from the db, store it in the internal cache
|
||
|
|
||
|
if (outBane != null)
|
||
|
banes.put(cityUUID, outBane);
|
||
|
|
||
|
return outBane;
|
||
|
}
|
||
|
|
||
|
//Returns a guild's bane
|
||
|
|
||
|
public static Bane getBaneByAttackerGuild(Guild guild) {
|
||
|
|
||
|
|
||
|
if (guild == null || guild.isErrant())
|
||
|
return null;
|
||
|
ArrayList<Bane> baneList;
|
||
|
|
||
|
baneList = new ArrayList<>(banes.values());
|
||
|
|
||
|
for (Bane bane : baneList) {
|
||
|
if (bane.getOwner().getGuild().equals(guild))
|
||
|
return bane;
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
public static ArrayList<Bane> getBanesByNation(Guild guild) {
|
||
|
|
||
|
ArrayList<Bane> baneList;
|
||
|
ArrayList<Bane> returnList;
|
||
|
|
||
|
baneList = new ArrayList<>(banes.values());
|
||
|
returnList = new ArrayList<>();
|
||
|
|
||
|
for (Bane bane : baneList) {
|
||
|
if (bane.getOwner().getGuild().getNation().equals(guild))
|
||
|
returnList.add(bane);
|
||
|
}
|
||
|
|
||
|
return returnList;
|
||
|
}
|
||
|
|
||
|
public static void addBane(Bane bane) {
|
||
|
|
||
|
Bane.banes.put(bane.cityUUID, bane);
|
||
|
|
||
|
}
|
||
|
|
||
|
public static Bane makeBane(PlayerCharacter owner, City city, Building stone) {
|
||
|
|
||
|
Bane newBane;
|
||
|
|
||
|
if (DbManager.BaneQueries.CREATE_BANE(city, owner, stone) == false) {
|
||
|
Logger.error("Error writing to database");
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
newBane = DbManager.BaneQueries.LOAD_BANE(city.getObjectUUID());
|
||
|
|
||
|
return newBane;
|
||
|
}
|
||
|
|
||
|
public final DateTime getPlacementDate() {
|
||
|
return placementDate;
|
||
|
}
|
||
|
|
||
|
public final boolean isAccepted() {
|
||
|
|
||
|
return (this.getSiegePhase() != SiegePhase.CHALLENGE);
|
||
|
}
|
||
|
|
||
|
public final DateTime getLiveDate() {
|
||
|
return liveDate;
|
||
|
}
|
||
|
|
||
|
public final void endBane(SiegeResult siegeResult) {
|
||
|
|
||
|
boolean baneRemoved;
|
||
|
|
||
|
// No matter what the outcome of a bane, we re-asset
|
||
|
// protection contracts at this time. They don't quite
|
||
|
// matter if the city falls, as they are invalidated.
|
||
|
|
||
|
this.getCity().protectionEnforced = true;
|
||
|
|
||
|
switch (siegeResult) {
|
||
|
case DEFEND:
|
||
|
|
||
|
// Push event to warehouse
|
||
|
|
||
|
BaneRecord.updateResolution(this, Enum.RecordEventType.DEFEND);
|
||
|
|
||
|
baneRemoved = remove();
|
||
|
|
||
|
if (baneRemoved) {
|
||
|
|
||
|
// Update seieges withstood
|
||
|
|
||
|
this.getCity().setSiegesWithstood(this.getCity().getSiegesWithstood() + 1);
|
||
|
|
||
|
// Notify players
|
||
|
|
||
|
ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getCity().getGuild().getName() + " has rallied against " + this.getOwner().getGuild().getName() + ". The siege on " + this.getCity().getCityName() + " has been broken!");
|
||
|
msg.setMessageType(4);
|
||
|
msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID());
|
||
|
|
||
|
DispatchMessage.dispatchMsgToAll(msg);
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case CAPTURE:
|
||
|
|
||
|
// Push event to warehouse
|
||
|
|
||
|
BaneRecord.updateResolution(this, Enum.RecordEventType.CAPTURE);
|
||
|
|
||
|
baneRemoved = this.remove();
|
||
|
|
||
|
if (baneRemoved) {
|
||
|
|
||
|
ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getOwner().getGuild().getName() + " have defeated " + this.getCity().getGuild().getName() + " and captured " + this.getCity().getCityName() + '!');
|
||
|
msg.setMessageType(4);
|
||
|
msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID());
|
||
|
|
||
|
DispatchMessage.dispatchMsgToAll(msg);
|
||
|
}
|
||
|
break;
|
||
|
case DESTROY:
|
||
|
|
||
|
// Push event to warehouse
|
||
|
|
||
|
BaneRecord.updateResolution(this, Enum.RecordEventType.DESTROY);
|
||
|
|
||
|
baneRemoved = this.remove();
|
||
|
|
||
|
if (baneRemoved) {
|
||
|
|
||
|
ChatSystemMsg msg = new ChatSystemMsg(null, "[Bane Channel]" + this.getOwner().getGuild().getName() + " have defeated " + this.getCity().getGuild().getName() + " and razed " + this.getCity().getCityName() + '!');
|
||
|
msg.setMessageType(4);
|
||
|
msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID());
|
||
|
|
||
|
DispatchMessage.dispatchMsgToAll(msg);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Zone cityZone = this.getCity().getParent();
|
||
|
|
||
|
if (cityZone == null)
|
||
|
return;
|
||
|
|
||
|
//UNPROTECT ALL SIEGE EQUIPMENT AFTER A BANE
|
||
|
for (Building toUnprotect: cityZone.zoneBuildingSet){
|
||
|
if (toUnprotect.getBlueprint() != null && toUnprotect.getBlueprint().isSiegeEquip() && toUnprotect.assetIsProtected() == true)
|
||
|
toUnprotect.setProtectionState(ProtectionState.NONE);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public boolean isErrant() {
|
||
|
|
||
|
boolean isErrant = true;
|
||
|
|
||
|
if (this.getOwner() == null)
|
||
|
return isErrant;
|
||
|
|
||
|
|
||
|
if (this.getOwner().getGuild().isErrant() == true)
|
||
|
return isErrant;
|
||
|
|
||
|
if (this.getOwner().getGuild().getNation().isErrant() == true)
|
||
|
return isErrant;
|
||
|
|
||
|
// Bane passes validation
|
||
|
|
||
|
isErrant = false;
|
||
|
|
||
|
return isErrant;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @return the stone
|
||
|
*/
|
||
|
public Building getStone() {
|
||
|
return BuildingManager.getBuilding(this.stoneUUID);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @return the cityUUID
|
||
|
*/
|
||
|
public int getCityUUID() {
|
||
|
return cityUUID;
|
||
|
}
|
||
|
|
||
|
}
|