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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ServerInfoMsg;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import engine.server.login.LoginServer;
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import org.pmw.tinylog.Logger;
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public class ServerInfoMsgHandler extends AbstractClientMsgHandler {
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public ServerInfoMsgHandler() {
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super();
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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ServerInfoMsg msg;
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// Member variable assignment
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msg = (ServerInfoMsg) baseMsg;
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ServerInfoMsg sim = new ServerInfoMsg();
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if (!origin.sendMsg(sim)) {
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Logger.error("Failed to send message");
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LoginServer.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send ServerInfoMsg to client.", origin);
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}
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return true;
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}
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}
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