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Server/src/engine/net/client/handlers/LootWindowRequestMsgHandler.java
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.LootWindowRequestMsg;
import engine.net.client.msg.LootWindowResponseMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import static engine.math.FastMath.sqr;
public class LootWindowRequestMsgHandler extends AbstractClientMsgHandler {
public LootWindowRequestMsgHandler() {
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super();
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}
@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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PlayerCharacter player = origin.getPlayerCharacter();
// Member variable declaration
LootWindowRequestMsg msg;
// Member variable assignment
msg = (LootWindowRequestMsg) baseMsg;
if (player == null)
return true;
if (!player.isAlive())
return true;
if (msg.getSourceType() != player.getObjectType().ordinal() || msg.getSourceID() != player.getObjectUUID()) {
Logger.error("Player " + player.getObjectUUID() + " looting from character of id "
+ msg.getSourceType() + ' ' + msg.getSourceID());
return true;
}
if (player.getAltitude() > 0)
return true;
if (!player.isAlive())
return true;
LootWindowResponseMsg lwrm = null;
mbEnums.GameObjectType targetType = mbEnums.GameObjectType.values()[msg.getTargetType()];
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AbstractCharacter characterTarget = null;
Corpse corpseTarget;
switch (targetType) {
case PlayerCharacter:
characterTarget = PlayerCharacter.getFromCache(msg.getTargetID());
if (characterTarget == null)
return true;
if (characterTarget.isAlive())
return true;
if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
return true;
}
lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true));
break;
case NPC:
characterTarget = NPC.getFromCache(msg.getTargetID());
if (characterTarget == null)
return true;
break;
case Mob:
characterTarget = Mob.getFromCache(msg.getTargetID());
if ((characterTarget == null) || characterTarget.isAlive())
return true;
if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
if (!((Mob) characterTarget).isLootSync()) {
((Mob) characterTarget).setLootSync(true);
WorldGrid.updateObject(characterTarget, player);
}
return true;
}
lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory());
break;
case Corpse:
corpseTarget = Corpse.getCorpse(msg.getTargetID());
if ((corpseTarget == null))
return true;
if (player.getLoc().distanceSquared(corpseTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
return true;
}
lwrm = new LootWindowResponseMsg(corpseTarget.getObjectType().ordinal(), msg.getTargetID(), corpseTarget.getInventory());
break;
}
if (lwrm == null)
return true;
DispatchManager.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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Dispatch dispatch = Dispatch.borrow(player, lwrm);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
}
}