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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.math.Vector3f;
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public class Formation {
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// Offsets are as follows.
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// X determines left/right offset
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// Y not used
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// Z determines front/back offset
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private static final Vector3f[] COLUMN = {new Vector3f(0, 0, 0), // Group
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// Lead
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new Vector3f(6, 0, 0), // Player 1 offset
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new Vector3f(0, 0, -6), // Player 2 offset
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new Vector3f(6, 0, -6), // Player 3 offset
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new Vector3f(0, 0, -12), // Player 4 offset
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new Vector3f(6, 0, -12), // Player 5 offset
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new Vector3f(0, 0, -18), // Player 6 offset
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new Vector3f(6, 0, -18), // Player 7 offset
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new Vector3f(0, 0, -24), // Player 8 offset
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new Vector3f(6, 0, -24)}; // Player 9 offset
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private static final Vector3f[] LINE = {new Vector3f(0, 0, 0),
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new Vector3f(0, 0, -6), new Vector3f(0, 0, -12),
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new Vector3f(0, 0, -18), new Vector3f(0, 0, -24),
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new Vector3f(0, 0, -30), new Vector3f(0, 0, -36),
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new Vector3f(0, 0, -42), new Vector3f(0, 0, -48),
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new Vector3f(0, 0, -54)};
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private static final Vector3f[] BOX = {new Vector3f(0, 0, 0),
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new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0),
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new Vector3f(-6, 0, -6), new Vector3f(0, 0, -6),
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new Vector3f(6, 0, -6), new Vector3f(-6, 0, -12),
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new Vector3f(0, 0, -12), new Vector3f(5, 0, -12),
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new Vector3f(0, 0, -18)};
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private static final Vector3f[] TRIANGLE = {new Vector3f(0, 0, 0),
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new Vector3f(-6, 0, -6), new Vector3f(6, 0, -6),
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new Vector3f(-12, 0, -12), new Vector3f(0, 0, -12),
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new Vector3f(12, 0, -12), new Vector3f(-18, 0, -18),
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new Vector3f(-6, 0, -18), new Vector3f(6, 0, -18),
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new Vector3f(18, 0, -18)};
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private static final Vector3f[] CIRCLE = {new Vector3f(0, 0, 0),
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new Vector3f(-12, 0, -3), new Vector3f(12, 0, -3),
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new Vector3f(-18, 0, -12), new Vector3f(18, 0, -12),
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new Vector3f(-18, 0, -21), new Vector3f(18, 0, -21),
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new Vector3f(-12, 0, -30), new Vector3f(12, 0, -30),
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new Vector3f(0, 0, -33)};
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private static final Vector3f[] RANKS = {new Vector3f(0, 0, 0),
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new Vector3f(0, 0, -6), new Vector3f(-6, 0, 0),
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new Vector3f(-6, 0, -6), new Vector3f(6, 0, 0),
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new Vector3f(6, 0, -6), new Vector3f(-12, 0, 0),
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new Vector3f(-12, 0, -6), new Vector3f(12, 0, 0),
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new Vector3f(12, 0, -6)};
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private static final Vector3f[] WEDGE = {new Vector3f(0, 0, 0),
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new Vector3f(6, 0, 0), new Vector3f(-6, 0, -6),
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new Vector3f(12, 0, -6), new Vector3f(-12, 0, -12),
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new Vector3f(18, 0, -12), new Vector3f(-18, 0, -18),
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new Vector3f(24, 0, -18), new Vector3f(-24, 0, -24),
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new Vector3f(30, 0, -24)};
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private static final Vector3f[] INVERSEWEDGE = {new Vector3f(0, 0, 0),
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new Vector3f(6, 0, 0), new Vector3f(-6, 0, 6),
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new Vector3f(12, 0, 6), new Vector3f(-12, 0, 12),
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new Vector3f(18, 0, 12), new Vector3f(-18, 0, 18),
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new Vector3f(24, 0, 18), new Vector3f(-24, 0, 24),
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new Vector3f(30, 0, 24)};
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private static final Vector3f[] T = {new Vector3f(0, 0, 0),
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new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0),
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new Vector3f(0, 0, -6), new Vector3f(-12, 0, 0),
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new Vector3f(12, 0, 0), new Vector3f(0, 0, -12),
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new Vector3f(-18, 0, 0), new Vector3f(18, 0, 0),
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new Vector3f(0, 0, -18)};
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public static Vector3f getOffset(int formation, int position) {
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if (position > 9 || position < 0) {
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// TODO log error here
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position = 0;
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}
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switch (formation) {
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case 0:
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return Formation.COLUMN[position];
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case 1:
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return Formation.LINE[position];
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case 2:
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return Formation.BOX[position];
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case 3:
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return Formation.TRIANGLE[position];
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case 4:
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return Formation.CIRCLE[position];
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case 5:
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return Formation.RANKS[position];
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case 6:
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return Formation.WEDGE[position];
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case 7:
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return Formation.INVERSEWEDGE[position];
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case 9:
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return Formation.T[position];
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default: // default to box
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return Formation.BOX[position];
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}
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}
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}
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