Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers;
import engine.Enum.ProtectionState;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractGameObject;
import engine.objects.Building;
import engine.objects.Shrine;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.net.UnknownHostException;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
public class dbShrineHandler extends dbHandlerBase {
public dbShrineHandler() {
this.localClass = Shrine.class;
this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
}
public ArrayList<AbstractGameObject> CREATE_SHRINE( int parentZoneID, int OwnerUUID, String name, int meshUUID,
Vector3fImmutable location, float meshScale, int currentHP,
ProtectionState protectionState, int currentGold, int rank,
DateTime upgradeDate, int blueprintUUID, float w, float rotY, String shrineType) {
prepareCallable("CALL `shrine_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ? ,? ,? ,?, ?,?);");
setInt(1, parentZoneID);
setInt(2, OwnerUUID);
setString(3, name);
setInt(4, meshUUID);
setFloat(5, location.x);
setFloat(6, location.y);
setFloat(7, location.z);
setFloat(8, meshScale);
setInt(9, currentHP);
setString(10, protectionState.name());
setInt(11, currentGold);
setInt(12, rank);
if (upgradeDate != null) {
setTimeStamp(13, upgradeDate.getMillis());
} else {
setNULL(13, java.sql.Types.DATE);
}
setInt(14, blueprintUUID);
setFloat(15, w);
setFloat(16, rotY);
setString(17, shrineType);
ArrayList<AbstractGameObject> list = new ArrayList<>();
//System.out.println(this.cs.get().toString());
try {
boolean work = execute();
if (work) {
ResultSet rs = this.cs.get().getResultSet();
while (rs.next()) {
addObject(list, rs);
}
rs.close();
} else {
Logger.info("Shrine Creation Failed: " + this.cs.get().toString());
return list; //city creation failure
}
while (this.cs.get().getMoreResults()) {
ResultSet rs = this.cs.get().getResultSet();
while (rs.next()) {
addObject(list, rs);
}
rs.close();
}
} catch (SQLException e) {
Logger.info("Shrine Creation Failed, SQLException: " + this.cs.get().toString() + e.toString());
return list; //city creation failure
} catch (UnknownHostException e) {
Logger.info("Shrine Creation Failed, UnknownHostException: " + this.cs.get().toString());
return list; //city creation failure
} finally {
closeCallable();
}
return list;
}
public boolean updateFavors(Shrine shrine, int amount, int oldAmount) {
prepareCallable("UPDATE `obj_shrine` SET `shrine_favors`=? WHERE `UID` = ? AND `shrine_favors` = ?");
setInt(1, amount);
setLong(2, (long) shrine.getObjectUUID());
setInt(3, oldAmount);
return (executeUpdate() != 0);
}
public static void addObject(ArrayList<AbstractGameObject> list, ResultSet rs) throws SQLException, UnknownHostException {
String type = rs.getString("type");
switch (type) {
case "building":
Building building = new Building(rs);
DbManager.addToCache(building);
list.add(building);
break;
case "shrine":
Shrine shrine = new Shrine(rs);
DbManager.addToCache(shrine);
list.add(shrine);
break;
}
}
public void LOAD_ALL_SHRINES() {
Shrine thisShrine;
prepareCallable("SELECT `obj_shrine`.*, `object`.`parent`, `object`.`type` FROM `object` LEFT JOIN `obj_shrine` ON `object`.`UID` = `obj_shrine`.`UID` WHERE `object`.`type` = 'shrine';");
try {
ResultSet rs = executeQuery();
//shrines cached in rs for easy cache on creation.
while (rs.next()) {
thisShrine = new Shrine(rs);
thisShrine.getShrineType().addShrineToServerList(thisShrine);
}
} catch (SQLException e) {
Logger.error( e.getErrorCode() + ' ' + e.getMessage(), e);
} finally {
closeCallable();
}
}
}