Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.Enum.*;
import engine.db.archive.DataWarehouse;
import engine.db.archive.GuildRecord;
import engine.db.handlers.dbGuildHandler;
import engine.gameManager.*;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.AllianceChangeMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.UpdateClientAlliancesMsg;
import engine.net.client.msg.guild.GuildInfoMsg;
import engine.server.world.WorldServer;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
public class Guild extends AbstractWorldObject {
private static Guild errantGuild;
private static Guild errantNation;
private final String name;
private final GuildTag guildTag;
private final int charter;
private final String leadershipType; // Have to see how this is sent to the client
private final int repledgeMin;
private final int repledgeMax;
private final int repledgeKick;
private final int teleportMin;
private final int teleportMax;
private final ConcurrentHashMap<Integer, Condemned> guildCondemned = new ConcurrentHashMap<>();
public boolean wooWasModified;
public HashMap<Integer, GuildAlliances> guildAlliances = new HashMap<>();
private Guild nation;
// TODO add these to database
private String motto = "";
private String motd = "";
private String icmotd = "";
private String nmotd = "";
private int guildLeaderUUID;
private int realmsOwned;
private int cityUUID = 0;
private int mineTime;
private ArrayList<PlayerCharacter> banishList;
private ArrayList<PlayerCharacter> characterKOSList;
private ArrayList<Guild> guildKOSList;
private ArrayList<Guild> allyList = new ArrayList<>();
private ArrayList<Guild> enemyList = new ArrayList<>();
private ArrayList<Guild> recommendList = new ArrayList<>();
private ArrayList<Guild> subGuildList;
private int nationUUID = 0;
private GuildState guildState = GuildState.Errant;
private String hash;
private boolean ownerIsNPC;
/**
* No Id Constructor
*/
public Guild(String name, Guild nat, int charter,
String leadershipType, GuildTag gt, String motto) {
super();
this.name = name;
this.nation = nat;
this.charter = charter;
this.realmsOwned = 0;
this.leadershipType = leadershipType;
this.banishList = new ArrayList<>();
this.characterKOSList = new ArrayList<>();
this.guildKOSList = new ArrayList<>();
this.allyList = new ArrayList<>();
this.enemyList = new ArrayList<>();
this.subGuildList = new ArrayList<>();
this.guildTag = gt;
//set for player city
this.repledgeMin = 1;
this.repledgeMax = 100;
this.repledgeKick = 100;
this.teleportMin = 1;
this.teleportMax = 100;
this.mineTime = 0;
this.motto = motto;
}
/**
* Normal Constructor
*/
public Guild(String name, Guild nat, int charter,
String leadershipType, GuildTag gt, int newUUID) {
super(newUUID);
this.name = name;
this.nation = nat;
this.charter = charter;
this.realmsOwned = 0;
this.leadershipType = leadershipType;
this.banishList = new ArrayList<>();
this.characterKOSList = new ArrayList<>();
this.guildKOSList = new ArrayList<>();
this.allyList = new ArrayList<>();
this.enemyList = new ArrayList<>();
this.subGuildList = new ArrayList<>();
this.guildTag = gt;
//set for player city
this.repledgeMin = 1;
this.repledgeMax = 100;
this.repledgeKick = 100;
this.teleportMin = 1;
this.teleportMax = 100;
this.mineTime = 0;
this.hash = "ERRANT";
}
/**
* ResultSet Constructor
*/
public Guild(ResultSet rs) throws SQLException {
super(rs);
DbObjectType objectType;
this.name = rs.getString("name");
this.charter = rs.getInt("charter");
this.leadershipType = rs.getString("leadershipType");
this.guildTag = new GuildTag(rs.getInt("backgroundColor01"),
rs.getInt("backgroundColor02"),
rs.getInt("symbolColor"),
rs.getInt("symbol"),
rs.getInt("backgroundDesign"));
//Declare Nations and Subguilds
this.nationUUID = rs.getInt("parent");
this.cityUUID = rs.getInt("ownedCity");
this.guildLeaderUUID = rs.getInt("leaderUID");
this.motto = rs.getString("motto");
this.motd = rs.getString("motd");
this.icmotd = rs.getString("icMotd");
this.nmotd = rs.getString("nationMotd");
this.repledgeMin = rs.getInt("repledgeMin");
this.repledgeMax = rs.getInt("repledgeMax");
this.repledgeKick = rs.getInt("repledgeKick");
this.teleportMin = rs.getInt("teleportMin");
this.teleportMax = rs.getInt("teleportMax");
this.mineTime = rs.getInt("mineTime");
this.wooWasModified = false;
this.hash = rs.getString("hash");
}
public static AbstractCharacter GetGL(Guild guild) {
if (guild == null)
return null;
if (guild.guildLeaderUUID == 0)
return null;
if (guild.ownerIsNPC)
return NPC.getFromCache(guild.guildLeaderUUID);
return PlayerCharacter.getFromCache(guild.guildLeaderUUID);
}
public static boolean sameGuild(Guild a, Guild b) {
if (a == null || b == null)
return false;
return a.getObjectUUID() == b.getObjectUUID();
}
public static boolean sameGuildExcludeErrant(Guild a, Guild b) {
if (a == null || b == null)
return false;
if (a.isEmptyGuild() || b.isEmptyGuild())
return false;
return a.getObjectUUID() == b.getObjectUUID();
}
public static boolean sameGuildIncludeErrant(Guild a, Guild b) {
if (a == null || b == null)
return false;
if (a.isEmptyGuild() || b.isEmptyGuild())
return true;
return a.getObjectUUID() == b.getObjectUUID();
}
public static boolean sameNation(Guild a, Guild b) {
if (a == null || b == null)
return false;
if (a.getObjectUUID() == b.getObjectUUID())
return true;
if (a.nation == null || b.nation == null)
return false;
return a.nation.getObjectUUID() == b.nation.getObjectUUID();
}
public static boolean sameNationExcludeErrant(Guild a, Guild b) {
if (a == null || b == null)
return false;
if (a.getObjectUUID() == b.getObjectUUID())
return true;
if (a.nation == null || b.nation == null)
return false;
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
}
public static boolean isTaxCollector(int uuid) {
//TODO add the handling for this later
return false;
}
public static boolean canSwearIn(Guild toSub) {
boolean canSwear = false;
switch (toSub.guildState) {
case Protectorate:
case Petitioner:
canSwear = true;
break;
default:
canSwear = false;
}
return canSwear;
}
public static void _serializeForClientMsg(Guild guild, ByteBufferWriter writer) {
Guild.serializeForClientMsg(guild, writer, null, false);
}
public static void serializeForClientMsg(Guild guild, ByteBufferWriter writer, PlayerCharacter pc, boolean reshowGuild) {
writer.putInt(guild.getObjectType().ordinal());
writer.putInt(guild.getObjectUUID());
writer.putInt(guild.nation.getObjectType().ordinal());
writer.putInt(guild.nation.getObjectUUID());
if (pc == null) {
writer.putInt(0);
writer.putInt(0);
writer.putInt(0); // Defaults
writer.putInt(0); // Defaults
} else {
writer.putString(guild.name);
writer.putString(guild.nation.name);
writer.putInt(GuildStatusController.getTitle(pc.getGuildStatus())); // TODO Double check this is
// title and rank
if (GuildStatusController.isGuildLeader(pc.getGuildStatus()))
writer.putInt(PlayerCharacter.GetPlayerRealmTitle(pc));
else
writer.putInt(GuildStatusController.getRank(pc.getGuildStatus()));
//writer.putInt(GuildStatusController.getRank(pc.getGuildStatus()));
}
City ownedCity = guild.getOwnedCity();
if (ownedCity != null) {
Realm realm = guild.getOwnedCity().getRealm();
if (realm != null && realm.getRulingCity() != null) {
if (realm.getRulingCity().equals(ownedCity)) {
writer.putInt(realm.getCharterType());
} else
writer.putInt(0);
} else {
writer.putInt(0);
}
} else
writer.putInt(0);
writer.putFloat(200);
writer.putFloat(200); // Pad
GuildTag._serializeForDisplay(guild.guildTag, writer);
GuildTag._serializeForDisplay(guild.nation.guildTag, writer);
if (reshowGuild) {
writer.putInt(1);
writer.putInt(guild.getObjectType().ordinal());
writer.putInt(guild.getObjectUUID());
} else
writer.putInt(0); // Pad
}
public static void serializeForTrack(Guild guild, ByteBufferWriter writer) {
Guild.serializeGuildForTrack(guild, writer);
if (guild.nation != null)
Guild.serializeGuildForTrack(guild.nation, writer);
else
Guild.addErrantForTrack(writer);
}
public static void serializeGuildForTrack(Guild guild, ByteBufferWriter writer) {
writer.putInt(guild.getObjectType().ordinal());
writer.putInt(guild.getObjectUUID());
writer.put((byte) 1);
GuildTag._serializeForDisplay(guild.guildTag, writer);
}
public static void serializeErrantForTrack(ByteBufferWriter writer) {
addErrantForTrack(writer); //Guild
addErrantForTrack(writer); //Nation
}
private static void addErrantForTrack(ByteBufferWriter writer) {
writer.putInt(0); //type
writer.putInt(0); //ID
writer.put((byte) 1);
writer.putInt(16); //Tags
writer.putInt(16);
writer.putInt(16);
writer.putInt(0);
writer.putInt(0);
}
public static Guild getErrantGuild() {
if (Guild.errantGuild == null)
Guild.errantGuild = new Guild("None", Guild.getErrantNation(), 0,
"Anarchy", GuildTag.ERRANT, 0);
return Guild.errantGuild;
}
public static Guild getErrantNation() {
if (Guild.errantNation == null)
Guild.errantNation = new Guild("None", null, 10, "Despot Rule", GuildTag.ERRANT, 0);
return Guild.errantNation;
}
public static Guild getGuild(final int objectUUID) {
if (objectUUID == 0)
return Guild.getErrantGuild();
Guild guild = (Guild) DbManager.getFromCache(Enum.GameObjectType.Guild, objectUUID);
if (guild != null)
return guild;
Guild dbGuild = DbManager.GuildQueries.GET_GUILD(objectUUID);
if (dbGuild == null)
return Guild.getErrantGuild();
else
return dbGuild;
}
public static void UpdateClientAlliances(Guild toUpdate) {
UpdateClientAlliancesMsg ucam = new UpdateClientAlliancesMsg(toUpdate);
for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
if (Guild.sameGuild(player.getGuild(), toUpdate)) {
Dispatch dispatch = Dispatch.borrow(player, ucam);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
}
public static void UpdateClientAlliancesForPlayer(PlayerCharacter toUpdate) {
UpdateClientAlliancesMsg ucam = new UpdateClientAlliancesMsg(toUpdate.getGuild());
Dispatch dispatch = Dispatch.borrow(toUpdate, ucam);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
public static Guild getFromCache(int id) {
return (Guild) DbManager.getFromCache(GameObjectType.Guild, id);
}
public static ArrayList<PlayerCharacter> GuildRoster(Guild guild) {
ArrayList<PlayerCharacter> roster = new ArrayList<>();
if (guild == null)
return roster;
if (guild.isEmptyGuild())
return roster;
if (DbManager.getList(GameObjectType.PlayerCharacter) == null)
return roster;
for (AbstractGameObject ago : DbManager.getList(GameObjectType.PlayerCharacter)) {
PlayerCharacter toAdd = (PlayerCharacter) ago;
if (!toAdd.getGuild().equals(guild))
continue;
if (toAdd.isDeleted())
continue;
roster.add(toAdd);
}
return roster;
}
/*
* Getters
*/
@Override
public String getName() {
return name;
}
public String getLeadershipType() {
return leadershipType;
}
public Guild getNation() {
if (this.nation == null)
return Guild.getErrantGuild();
return this.nation;
}
public boolean isNation() {
return this.nation != null && this.cityUUID != 0 && this.nation == this;
}
public void setNation(Guild nation) {
if (nation == null)
this.nation = Guild.getErrantGuild();
else
this.nation = nation;
}
public City getOwnedCity() {
return City.getCity(this.cityUUID);
}
public void setCityUUID(int cityUUID) {
this.cityUUID = cityUUID;
}
public ArrayList<PlayerCharacter> getBanishList() {
if (banishList == null)
return new ArrayList<>();
return banishList;
}
public ArrayList<PlayerCharacter> getCharacterKOSList() {
return characterKOSList;
}
public ArrayList<Guild> getGuildKOSList() {
return guildKOSList;
}
public ArrayList<Guild> getAllyList() {
return allyList;
}
public ArrayList<Guild> getEnemyList() {
return enemyList;
}
public ArrayList<Guild> getSubGuildList() {
return subGuildList;
}
public GuildTag getGuildTag() {
return this.guildTag;
}
public int getCharter() {
return charter;
}
/*
* Utils
*/
public int getGuildLeaderUUID() {
return this.guildLeaderUUID;
}
/*
* Setters
*/
public void setGuildLeaderUUID(int value) {
this.guildLeaderUUID = value;
}
public String getMOTD() {
return this.motd;
}
public void setMOTD(String value) {
this.motd = value;
}
public String getICMOTD() {
return this.icmotd;
}
public void setICMOTD(String value) {
this.icmotd = value;
}
public boolean isNPCGuild() {
return this.ownerIsNPC;
}
public int getRepledgeMin() {
return this.repledgeMin;
}
public int getRepledgeMax() {
return this.repledgeMax;
}
public int getRepledgeKick() {
return this.repledgeKick;
}
public int getTeleportMin() {
return this.teleportMin;
}
public int getTeleportMax() {
return this.teleportMax;
}
public int getMineTime() {
return this.mineTime;
}
/*
* Serialization
*/
public void setMineTime(int mineTime) {
this.mineTime = mineTime;
}
public boolean setGuildLeader(AbstractCharacter ac) {
if (ac == null)
return false;
// errant guilds cant be guild leader.
if (this.isEmptyGuild())
return false;
if (!DbManager.GuildQueries.SET_GUILD_LEADER(ac.getObjectUUID(), this.getObjectUUID())) {
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
ChatManager.chatGuildError((PlayerCharacter) ac, "Failed to change guild leader!");
return false;
}
PlayerCharacter oldGuildLeader = PlayerCharacter.getFromCache(this.guildLeaderUUID);
//old guildLeader no longer has guildLeadership stauts.
if (oldGuildLeader != null)
oldGuildLeader.setGuildLeader(false);
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
((PlayerCharacter) ac).setGuildLeader(true);
this.guildLeaderUUID = ac.getObjectUUID();
return true;
}
public boolean setGuildLeaderForCreate(AbstractCharacter ac) {
if (ac == null)
return false;
// errant guilds cant be guild leader.
if (this.isEmptyGuild())
return false;
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
((PlayerCharacter) ac).setGuildLeader(true);
this.guildLeaderUUID = ac.getObjectUUID();
return true;
}
public int getBgc1() {
if (this.guildTag != null)
return this.guildTag.backgroundColor01;
return 16;
}
public int getBgc2() {
if (this.guildTag != null)
return this.guildTag.backgroundColor02;
else
return 16;
}
public int getBgDesign() {
if (this.guildTag != null)
return this.guildTag.backgroundDesign;
return 0;
}
public int getSc() {
if (this.guildTag != null)
return this.guildTag.symbolColor;
return 16;
}
public int getSymbol() {
if (this.guildTag != null)
return this.guildTag.symbol;
return 0;
}
public boolean isEmptyGuild() {
return this.getObjectUUID() == Guild.errantGuild.getObjectUUID();
}
public boolean isGuildLeader(int uuid) {
return (this.guildLeaderUUID == uuid);
}
/**
* Removes a PlayerCharacter from this (non-Errant) Guild.
*
* @param pc PlayerCharacter to be removed
*/
public void removePlayer(PlayerCharacter pc, GuildHistoryType historyType) {
if (this.isEmptyGuild()) {
Logger.warn("Attempted to remove a PlayerCharacter (" + pc.getObjectUUID() + ") from an errant guild.");
return;
}
//Add to Guild History
if (pc.getGuild() != null) {
if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(pc.getGuildUUID(), pc, DateTime.now(), historyType)) {
GuildHistory guildHistory = new GuildHistory(pc.getGuildUUID(), pc.getGuild().name, DateTime.now(), historyType);
pc.getGuildHistory().add(guildHistory);
}
}
// Clear Guild Ranks
pc.resetGuildStatuses();
pc.setGuild(Guild.getErrantGuild());
pc.incVer();
DispatchMessage.sendToAllInRange(pc, new GuildInfoMsg(pc, Guild.getErrantGuild(), 2));
}
public void upgradeGuildState(boolean nation) {
if (nation) {
this.guildState = GuildState.Nation;
return;
}
switch (this.guildState) {
case Errant:
this.guildState = GuildState.Petitioner;
break;
case Sworn:
//Can't upgrade
break;
case Protectorate:
this.guildState = GuildState.Province;
break;
case Petitioner:
this.guildState = GuildState.Sworn;
break;
case Province:
//Can't upgrade
break;
case Nation:
//Can't upgrade
break;
case Sovereign:
this.guildState = GuildState.Protectorate;
break;
}
}
public void downgradeGuildState() {
switch (this.guildState) {
case Errant:
break;
case Sworn:
this.guildState = GuildState.Errant;
break;
case Protectorate:
this.guildState = GuildState.Sovereign;
break;
case Petitioner:
this.guildState = GuildState.Errant;
break;
case Province:
this.guildState = GuildState.Sovereign;
break;
case Nation:
this.guildState = GuildState.Sovereign;
break;
case Sovereign:
this.guildState = GuildState.Errant;
break;
}
}
public boolean canSubAGuild(Guild toSub) {
boolean canSub;
if (this.equals(toSub))
return false;
switch (this.guildState) {
case Nation:
case Sovereign:
canSub = true;
break;
default:
canSub = false;
}
switch (toSub.guildState) {
case Errant:
case Sovereign:
canSub = true;
break;
default:
canSub = false;
}
City nationCap = City.getCity(nation.cityUUID);
if (nation.getSubGuildList().size() >= nationCap.getRank()) {
canSub = false;
}
return canSub;
}
public int getRealmsOwnedFlag() {
int flag = 0;
switch (realmsOwned) {
case 0:
flag = 0;
case 1:
case 2:
flag = 1;
break;
case 3:
case 4:
flag = 2;
break;
case 5:
flag = 3;
break;
default:
flag = 3;
break;
}
return flag;
}
public void serializeForPlayer(ByteBufferWriter writer) {
writer.putInt(this.getObjectType().ordinal());
writer.putInt(this.getObjectUUID());
writer.putInt(this.nation.getObjectType().ordinal());
writer.putInt(this.nation.getObjectUUID());
}
@Override
public void updateDatabase() {
DbManager.GuildQueries.updateDatabase(this);
}
public boolean isRealmRuler() {
City ownedCity;
Building tol;
ownedCity = this.getOwnedCity();
if (ownedCity == null)
return false;
tol = ownedCity.getTOL();
if (tol == null)
return false;
return tol.getRank() == 8;
}
@Override
public void runAfterLoad() {
try {
DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.guildLeaderUUID);
this.ownerIsNPC = (objectType == DbObjectType.NPC);
} catch (Exception e) {
this.ownerIsNPC = false;
Logger.error("Failed to find Object Type for owner " + this.guildLeaderUUID);
}
//LOad Owners in Cache so we do not have to continuely look in the db for owner.
if (this.ownerIsNPC) {
if (NPC.getNPC(this.guildLeaderUUID) == null)
Logger.info("Guild UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.guildLeaderUUID);
} else if (this.guildLeaderUUID != 0) {
if (PlayerCharacter.getPlayerCharacter(this.guildLeaderUUID) == null)
Logger.info("Guild UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.guildLeaderUUID);
}
// If loading this guild for the first time write it's character record to disk
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)
&& (hash == null)) {
this.setHash();
if (DataWarehouse.recordExists(Enum.DataRecordType.GUILD, this.getObjectUUID()) == false) {
GuildRecord guildRecord = GuildRecord.borrow(this, Enum.RecordEventType.CREATE);
DataWarehouse.pushToWarehouse(guildRecord);
}
}
if (WorldServer.worldUUID == nationUUID && this.cityUUID != 0)
this.nation = this;
else if (nationUUID == 0 || (WorldServer.worldUUID == nationUUID && this.cityUUID == 0)) {
this.nation = Guild.getErrantGuild();
this.nmotd = "";
} else
this.nation = Guild.getGuild(nationUUID);
if (this.nation == null)
this.nation = Guild.getErrantGuild();
//Get guild states.
try {
this.subGuildList = DbManager.GuildQueries.GET_SUB_GUILDS(this.getObjectUUID());
} catch (Exception e) {
this.subGuildList = new ArrayList<>();
Logger.error("FAILED TO LOAD SUB GUILDS FOR UUID " + this.getObjectUUID());
}
if (this.nation == this && subGuildList.size() > 0)
this.guildState = GuildState.Nation;
else if (this.nation.equals(this))
this.guildState = GuildState.Sovereign;
else if (!this.nation.isEmptyGuild() && this.cityUUID != 0)
this.guildState = GuildState.Province;
else if (!this.nation.isEmptyGuild())
this.guildState = GuildState.Sworn;
else
this.guildState = GuildState.Errant;
if (this.cityUUID == 0)
return;
// Calculate number of realms this guild controls
// Only do this on the game server to avoid loading a TOL/City/Zone needlessly
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) &&
(this.isRealmRuler() == true)) {
this.realmsOwned++;
if (!this.nation.equals(this)) {
this.nation.realmsOwned++;
}
}
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)) {
//add alliance list, clear all lists as there seems to be a bug where alliances are doubled, need to find where.
//possible runAfterLoad being called twice?!?!
this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID());
this.characterKOSList = DbManager.GuildQueries.GET_GUILD_KOS_CHARACTER(this.getObjectUUID());
this.guildKOSList = DbManager.GuildQueries.GET_GUILD_KOS_GUILD(this.getObjectUUID());
this.allyList.clear();
this.enemyList.clear();
this.recommendList.clear();
try {
DbManager.GuildQueries.LOAD_ALL_ALLIANCES_FOR_GUILD(this);
for (GuildAlliances guildAlliance : this.guildAlliances.values()) {
if (guildAlliance.isRecommended()) {
Guild recommendedGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
if (recommendedGuild != null)
this.recommendList.add(recommendedGuild);
} else if (guildAlliance.isAlly()) {
Guild alliedGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
if (alliedGuild != null)
this.allyList.add(alliedGuild);
} else {
Guild enemyGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
if (enemyGuild != null)
this.enemyList.add(enemyGuild);
}
}
} catch (Exception e) {
Logger.error(this.getObjectUUID() + e.getMessage());
}
}
}
/**
* @return the motto
*/
public String getMotto() {
return motto;
}
public GuildState getGuildState() {
return guildState;
}
public void setGuildState(GuildState guildState) {
this.guildState = guildState;
}
/**
* @return the realmsOwned
*/
public int getRealmsOwned() {
return realmsOwned;
}
/**
* @param realmsOwned the realmsOwned to set
*/
public void setRealmsOwned(int realmsOwned) {
this.realmsOwned = realmsOwned;
}
public void removeSubGuild(Guild subGuild) {
// Update database
if (!DbManager.GuildQueries.UPDATE_PARENT(subGuild.getObjectUUID(), WorldServer.worldUUID))
Logger.debug("Failed to set Nation Guild for Guild with UID " + subGuild.getObjectUUID());
// Guild without any subs is no longer a nation
if (subGuild.getOwnedCity() == null) {
subGuild.nation = null;
} else {
subGuild.nation = subGuild;
}
// Downgrade guild
subGuild.downgradeGuildState();
// Remove from collection
subGuildList.remove(subGuild);
GuildManager.updateAllGuildTags(subGuild);
GuildManager.updateAllGuildBinds(subGuild, subGuild.getOwnedCity());
}
public ConcurrentHashMap<Integer, Condemned> getGuildCondemned() {
return guildCondemned;
}
public String getHash() {
return hash;
}
public void setHash() {
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
DataWarehouse.writeHash(Enum.DataRecordType.GUILD, this.getObjectUUID());
}
public Enum.GuildType getGuildType() {
try {
return Enum.GuildType.values()[this.charter];
} catch (Exception e) {
Logger.error(e);
return Enum.GuildType.NONE;
}
}
public ArrayList<Guild> getRecommendList() {
return recommendList;
}
public void setRecommendList(ArrayList<Guild> recommendList) {
this.recommendList = recommendList;
}
public synchronized boolean addGuildToAlliance(AllianceChangeMsg msg, final AllianceType allianceType, Guild toGuild, PlayerCharacter player) {
Dispatch dispatch;
// Member variable assignment
if (toGuild == null)
return false;
if (!Guild.sameGuild(player.getGuild(), this)) {
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_SAME_GUILD);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (allianceType == AllianceType.Ally || allianceType == AllianceType.Enemy)
if (!GuildStatusController.isInnerCouncil(player.getGuildStatus()) && !GuildStatusController.isGuildLeader(player.getGuildStatus())) {
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_AUTHORIZED);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (allianceType == AllianceType.RecommendedAlly || allianceType == AllianceType.RecommendedEnemy) {
if (!GuildStatusController.isFullMember(player.getGuildStatus())) {
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_AUTHORIZED);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
}
// if (this.getGuildType() != toGuild.getGuildType()){
// msg.setMsgType(AllianceChangeMsg.ERROR_NOT_SAME_FACTION);
// dispatch = Dispatch.borrow(player, msg);
// DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
// return false;
// }
switch (allianceType) {
case RecommendedAlly:
if (recommendList.size() == 10) {
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (recommendList.contains(toGuild)) {
ErrorPopupMsg.sendErrorMsg(player, "This guild is already recommonded!");
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (!DbManager.GuildQueries.ADD_TO_ALLIANCE_LIST(this.getObjectUUID(), toGuild.getObjectUUID(), true, true, player.getFirstName())) {
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
return false;
}
GuildAlliances guildAlliance = new GuildAlliances(this.getObjectUUID(), toGuild.getObjectUUID(), true, true, player.getFirstName());
this.guildAlliances.put(toGuild.getObjectUUID(), guildAlliance);
this.removeGuildFromEnemy(toGuild);
this.removeGuildFromAlliance(toGuild);
this.recommendList.add(toGuild);
return true;
case RecommendedEnemy:
if (recommendList.size() == 10) {
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (recommendList.contains(toGuild)) {
ErrorPopupMsg.sendErrorMsg(player, "This guild is already recommonded!");
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (!DbManager.GuildQueries.ADD_TO_ALLIANCE_LIST(this.getObjectUUID(), toGuild.getObjectUUID(), true, false, player.getFirstName())) {
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
return false;
}
GuildAlliances enemyAlliance = new GuildAlliances(this.getObjectUUID(), toGuild.getObjectUUID(), true, false, player.getFirstName());
this.guildAlliances.put(toGuild.getObjectUUID(), enemyAlliance);
this.removeGuildFromEnemy(toGuild);
this.removeGuildFromAlliance(toGuild);
this.recommendList.add(toGuild);
return true;
case Ally:
if (allyList.size() == 10) {
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (allyList.contains(toGuild)) {
ErrorPopupMsg.sendErrorMsg(player, "This guild is already an Ally!");
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (!this.guildAlliances.containsKey(toGuild.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
Logger.error(this.getObjectUUID() + " Could not find alliance Guild");
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
GuildAlliances ally = this.guildAlliances.get(toGuild.getObjectUUID());
if (!ally.UpdateAlliance(AllianceType.Ally, this.recommendList.contains(toGuild))) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
Logger.error(this.getObjectUUID() + " failed to update alliance Database");
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
this.removeGuildFromEnemy(toGuild);
this.removeGuildFromRecommended(toGuild);
this.allyList.add(toGuild);
Guild.UpdateClientAlliances(this);
break;
case Enemy:
if (enemyList.size() == 10) {
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (enemyList.contains(toGuild)) {
ErrorPopupMsg.sendErrorMsg(player, "This guild is already an Enemy!");
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
if (!this.guildAlliances.containsKey(toGuild.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
Logger.error(this.getObjectUUID() + " Could not find alliance Guild");
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
GuildAlliances enemy = this.guildAlliances.get(toGuild.getObjectUUID());
if (!enemy.UpdateAlliance(AllianceType.Enemy, this.recommendList.contains(toGuild))) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
Logger.error(this.getObjectUUID() + " failed to update alliance Database");
msg.setMsgType((byte) 15);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return false;
}
//remove from other allied lists.
this.removeGuildFromAlliance(toGuild);
this.removeGuildFromRecommended(toGuild);
this.enemyList.add(toGuild);
Guild.UpdateClientAlliances(this);
break;
}
// once here everything passed, send successMsg;
msg.setMsgType(AllianceChangeMsg.INFO_SUCCESS);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return true;
}
public synchronized boolean removeGuildFromAlliance(Guild toRemove) {
this.allyList.remove(toRemove);
return true;
}
public synchronized boolean removeGuildFromEnemy(Guild toRemove) {
this.enemyList.remove(toRemove);
return true;
}
public synchronized boolean removeGuildFromRecommended(Guild toRemove) {
this.recommendList.remove(toRemove);
return true;
}
public synchronized boolean removeGuildFromAllAlliances(Guild toRemove) {
if (!this.guildAlliances.containsKey(toRemove.getObjectUUID())) {
return false;
}
if (!DbManager.GuildQueries.REMOVE_FROM_ALLIANCE_LIST(this.getObjectUUID(), toRemove.getObjectUUID()))
return false;
this.guildAlliances.remove(toRemove.getObjectUUID());
this.removeGuildFromAlliance(toRemove);
this.removeGuildFromEnemy(toRemove);
this.removeGuildFromRecommended(toRemove);
Guild.UpdateClientAlliances(this);
return true;
}
}